The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Gonduin
 This topic has been pinned, so it's probably important
DarthDonut  [developer] 26 May, 2015 @ 10:30am
Feature requests
If you have any ideas or wishes for this mod, you can post them in this discussion. Please keep in mind that I spend a lot of my free time for creating this mod and I wont add a features I don't like, just because someone wants it so badly.
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Showing 1-15 of 64 comments
ProphetOfTzeentch 26 May, 2015 @ 12:03pm 
(sorry for my bad english im french) I have been thinking about adding wandering travelers/ merchants that go to the inn.. you know maybe making the fort look more lively. (maybe i am asking too much). Thanks and please reply :)
I think that if the guards would speak to you as if you were the lord of the castle. I think that would be hard to do.
ColeB117 26 May, 2015 @ 6:10pm 
Perhaps a dungeon area whose entrance is housed in the mead cellar. There are already open spaces on the wall where it would be easy to add a door. Every castle needs a dungeon, right? Aloso I'm not a big fan of the Sovangarde music constantly playing inside. It was cool at first, but considering how much time I spend in my player homes organizing possessions and stuff it got a bit old. It also clashes with the bard playing. I'd prefer silence, but it's your mod. Other than that, I'm sort of at a loss. Everything else I want has already been promised by you sometime in the future. This mod is pretty airtight.
DarthDonut  [developer] 26 May, 2015 @ 10:08pm 
Originally posted by GWL-Epicdude11:
I think that if the guards would speak to you as if you were the lord of the castle. I think that would be hard to do.
I think that would require custom dialogues so yes that would be hard to do.

Originally posted by (HHG)TheCanadianSyrup:
(sorry for my bad english im french) I have been thinking about adding wandering travelers/ merchants that go to the inn.. you know maybe making the fort look more lively. (maybe i am asking too much). Thanks and please reply :)
There are already a hunter and a redguard in the tavern who are supposed to be kind of travelers. Should be possible to add one or to more.

Originally posted by madbeats.cb:
Perhaps a dungeon area whose entrance is housed in the mead cellar. There are already open spaces on the wall where it would be easy to add a door. Every castle needs a dungeon, right? Aloso I'm not a big fan of the Sovangarde music constantly playing inside. It was cool at first, but considering how much time I spend in my player homes organizing possessions and stuff it got a bit old. It also clashes with the bard playing. I'd prefer silence, but it's your mod. Other than that, I'm sort of at a loss. Everything else I want has already been promised by you sometime in the future. This mod is pretty airtight.
Thought about that a dungeon entrance in the mead cellar too. Maybe linked to the secret passages. The music is set. But you can change it yourself with the CK if you want.
Crusader XI 27 May, 2015 @ 2:22pm 
it would be cool if u could script an attack on the castle after a select amount of time once u retake it from the bandits, or even different assaults from different factions over time getting harder and stronger the longer u control the castle like the first group would be bandits then vampires, then forsworn, and so on and so forth, it could turn into alot of fun but i am sure it would be harder than it seems in my mind.
Kuńrad 28 May, 2015 @ 8:45am 
a Hearthfires multiple adoptions version?
DarthDonut  [developer] 28 May, 2015 @ 9:33am 
Originally posted by Kuńrad:
a Hearthfires multiple adoptions version?
No, because 1. I don't have Hearthfire and 2. I don't want to add dependencies.

Originally posted by Crusader XI:
it would be cool if u could script an attack on the castle after a select amount of time once u retake it from the bandits, or even different assaults from different factions over time getting harder and stronger the longer u control the castle like the first group would be bandits then vampires, then forsworn, and so on and so forth, it could turn into alot of fun but i am sure it would be harder than it seems in my mind.
I planned a feature where the player can trigger attacks. Something like talking to the captain and saying "Hey! I saw bandits/imperials/... attacking from the south! Blow the horn!"
Morrigoth 29 May, 2015 @ 2:16pm 
Add a ring-able bell tower? That would be cool.
Alienoid.txt 1 Jun, 2015 @ 9:14am 
Could you put it into a more obvious spot so that you can see it from a distance and get a nice view.
Daglez 1 Jun, 2015 @ 9:30am 
maybe brothel, market and temple?
DarthDonut  [developer] 2 Jun, 2015 @ 8:29am 
Originally posted by Xeons Stargazer:
Could you put it into a more obvious spot so that you can see it from a distance and get a nice view.
It's easier to make a complete new castle than moving this one. I spend around 400+ hours in this mod already and actually don't want to double it, so no.

Originally posted by Daglez:
maybe brothel, market and temple?
Some shrines are in a side room of the throne hall. Don't have space left for a market or a brothel and actually don't want a brothel in my castle. Maybe some pools if I find a spot for them but not more.
Caveman1514 2 Jun, 2015 @ 6:34pm 
Okay to start this mod is a 10/10 easily the best one ive seen but it needs one thing.
you should definitely add a personal armory in the castle with grindstone, smelter, forge, tanning rack and a work bench with some chests to put ingots and dragon bones in as well as weapon racks and stuff like that if you did that then this mod would be perfect
Last edited by Caveman1514; 2 Jun, 2015 @ 6:35pm
Trib3z.Alfons 14 Jun, 2015 @ 12:14pm 
Originally posted by GWL-Epicdude11:
I think that if the guards would speak to you as if you were the lord of the castle. I think that would be hard to do.

This was the first thing I noticed, because it's so obvious: You are the dragonborn and the master of this castle and the guards treat you like a stranger or a thief...also I am that kind of player who loves to attack some random people, especially guards. If you could change their behavior (when I attack them) to something like: "Please Lord...What did I do wrong..." or one the first sentences, followers say to you when you attack them. I know that would be a lot of work, the mod would get even more brilliant :D



Originally posted by Caveman1514:
Okay to start this mod is a 10/10 easily the best one ive seen but it needs one thing.
you should definitely add a personal armory in the castle with grindstone, smelter, forge, tanning rack and a work bench with some chests to put ingots and dragon bones in as well as weapon racks and stuff like that if you did that then this mod would be perfect

the thing with the armor is already there but it would be awesome if you could give them special weapons to



Originally posted by lizardwizard197:
Add a ring-able bell tower? That would be cool.

i also thought that :D

I know there is actually no place for it, but a barrack or a yard, where some guards practices and/or some new ones get trained would be very cool.

and last but not least: do you think it is possible to programm the guards so you can give them commands ("change your location"), tasks ("go to sleep", watch the thronehall", "patrol the city") and/or add a system with that you can convey a guard to a general, captain or other positions? That would be soooooooo cool and awesome :D


Sorry for that extremly long post, but this is my favourite mod and I would love to work on it by myself if I had the knowledge ^^

P.S.: Also Sorry for the language, I am german...
Lohengrin 30 Jun, 2015 @ 8:24am 
It would be nice to make the placing compatable with Helgen Reborn
Grownspider 5 Jul, 2015 @ 10:15am 
can you add children beds
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