Black Mesa
bm_bravado
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Maki  [desarrollador] 31 MAY 2015 a las 8:49
VMF Map File Release
For mappers who are interested, I'm offering the original .vmf map file for Bravado. This is technically part of the Steam Workshop release, but because of the added step of finding and extracting it, I felt I should provide the option of just downloading it separately. You can open this file with the hammer.exe found in Black Mesa/bin.

http://jasongimba.com/wp-content/uploads/2015/05/bm_bravado_vmf.zip
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Mostrando 1-14 de 14 comentarios
jacooobdavis 31 MAY 2015 a las 8:49 
Yesh!
Aaron 1 JUN 2015 a las 3:58 
WOW man, thanks
JamaicanDave 2 JUN 2015 a las 11:43 
Thanks for this. I think looking at well made game maps is a great way to learn. It's annoying not being able to look at the BM maps in Hammer. Personally I find good lighting really hard.
Lampenpam 6 JUN 2015 a las 12:35 
Publicado originalmente por JamaicanDave:
Thanks for this. I think looking at well made game maps is a great way to learn. It's annoying not being able to look at the BM maps in Hammer. Personally I find good lighting really hard.

You can decompile all maps from Black mesa and open them in hammer
Maki  [desarrollador] 6 JUN 2015 a las 12:46 
A lot of decompiled maps don't work. They crash Hammer when you try and open them. I've given a bug to the developer of BSPSource to fix this, and he claims he has, but we're waiting on a newer version.

The problem seemed to be that BSPSource doesn't process the static meshes correctly. One of the things which causes the crash is if you have a lightmapped prop_static.

Information used for Bravado was gleaned from a handful of maps that did decompile, as well as parsing through broken VMFs with a text editor and playing with 'developer 2' in the console. This was vital for the Apache which, in its current form, relies on some mysterious spawnflags which aren't exposed to us.
Lampenpam 6 JUN 2015 a las 13:22 
Publicado originalmente por Maki:
A lot of decompiled maps don't work. They crash Hammer when you try and open them. I've given a bug to the developer of BSPSource to fix this, and he claims he has, but we're waiting on a newer version.

The problem seemed to be that BSPSource doesn't process the static meshes correctly. One of the things which causes the crash is if you have a lightmapped prop_static.

Information used for Bravado was gleaned from a handful of maps that did decompile, as well as parsing through broken VMFs with a text editor and playing with 'developer 2' in the console. This was vital for the Apache which, in its current form, relies on some mysterious spawnflags which aren't exposed to us.

I thought lightmapped props aren't a problem to BSPsource anymore. Well looks like the two maps I decompiled were the randomly one of the few which doesn't have one.
Maki  [desarrollador] 6 JUN 2015 a las 14:52 
I gather from BSPSource's author that he made some assumptions about the way static meshes worked based on CS:GO, which works in a different way from Black Mesa. Some maps do decompile correctly, such as the end of Black Mesa Inbound, the first level of Office Complex and the atrium in Questionable Ethics.
JamaicanDave 7 JUN 2015 a las 6:17 
Never liked the idea of decompiling. Far better to have the original .vmf.
Lampenpam 7 JUN 2015 a las 6:29 
Publicado originalmente por JamaicanDave:
Never liked the idea of decompiling. Far better to have the original .vmf.

can't deny that.
Maki  [desarrollador] 7 JUN 2015 a las 8:43 
I agree that the original .vmf is always preferable, but since it doesn't seem to be coming anytime soon from Black Mesa, you've got to make do with what you can.

I've made it a point since Forest Train to release VMFs for my work, not just because they can be deconstructed for educational purposes, but as a method of future-proofing in case Valve (or Crowbar Collective, in this case) does something in the future that ends up breaking existing maps.
76561198041347291 8 JUN 2015 a las 0:29 
The actual vmf might be released as soon as the game is fully complete.
stunna boy 30 OCT 2015 a las 18:16 
Publicado originalmente por JamaicanDave:
Thanks for this. I think looking at well made game maps is a great way to learn. It's annoying not being able to look at the BM maps in Hammer. Personally I find good lighting really hard.
you can find all of the .vmf map files in the game files. i too tried to decompile the maps, but they wouldnt work. steam/steamapps/common/black mesa/bms/mapsrc/singleplayer all of the SP maps are in there. and if you want to know what map you want, load up the level in- game, and press ` and look in the top right corner. for example, the first level is c0a0a or whatever.
AestheticDMC 27 JUL 2018 a las 12:14 
There is no download?
Maki  [desarrollador] 27 JUL 2018 a las 12:24 
That download doesn't work anymore. I do have a copy of the VMF inside the VPK file of this release itself, which you can use GCFScape to open, but here's a link to the most recent one: https://drive.google.com/open?id=0Bwr9-qhDMPf0a012U2JQYXEyMGs
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