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Warstar is a class in the Galactica universe that is bigger then the Battlestars. In the tv show, you only saw the battlestar, but the Warstar Helios was one of the biggest ships of the 12 colonies before the holocaust. So that is correct, as their are other kinds of star class ships as well that I want to add.
I was going to add a station today, that was on my list. So I am so happy that you pointed this out. I will get cracking, and get the points you specified fixed up. XD
Anyway, by the later stages of the game, I'd expect sizes 2k and above to start showing up. In a really long and large game, it might even go up to 10k. If you were trying to maintain perfect balance with the other shipsets, vanilla and modded alike, (which, as far as I understood the mod's description, is not the case), you'd have to follow the following rules:
1: No size is unreachable for any ship type (including stations), except for the contents of rule 2.
2: Flagships and stations must have a minimum size of at least 16.
Technically, there's a rule 3 in there as well, but no shipset has run afoul of that yet:
3: No hull should contain any subsystems that would change its functionality. I kind of bent that rule with the Advent and Protoss, as they have a second subsystem changing their hex limit, but the difference is small enough not to matter in most situations.
About the Warstar, I was actually commenting on the discrepancy between the flagship and support hull names. Doesn't really matter, but I wanted to be sure it was working as intended.
- An SGuardian hull is declared in hulls.txt, but not used in shipset.txt.
- If 'Posiedon' is supposed to be a reference to the Greek god, then it should be 'Poseidon'.
- The Raptor material uses Raptor.png as its texture. Instead, there's a Raptor.bmp in the mod, and even if the file path was corrected, I'm fairly certain SR2 would throw a tantrum about being fed a non-PNG texture.
As for ship sizes:
They're definitely better. You may have misunderstood 'rule 1', though. It doesn't necessarily say that each size should be reachable by every hull, but that there should be at least one hull for each size-type combination the player can come up with. (I'm not saying I dislike that - my own shipsets let people build Protoss Probes the size of planets and Motherships the size of a gunship, and it does allow for a bit more variety than trying to strictly adhere to canon with such stuff - but it does seem to be in sharp contrast with the previous iteration.)
At the same time, you failed to adhere to the 'rule', so the shipset WILL still eventually reach a point where it's underpowered due to size constraints. Hopefully, though, that sort of scenario will now only be possible in really long games, making it less noticeable.
- Shipset is called 'galactica'. You may want to change "Name: galactica" in shipset.txt to "Name: Galactica" - it would bring it more in line with the naming of other shipsets in the game and on the Workshop.
Also, according to Gwyvern, "Shipset: " and "Name: " fields must not have identical contents; failing to adhere to this rule seems to cause problems with importing default designs. I'm somewhat sceptical about this, as it is not a rule observed by vanilla shipsets of any kind, or some of my own shipsets (and he said my shipsets worked fine), but if it works... *shrugs*
- Several of your models are visibly off-center and/or not rotated correctly. I recommend going into the design sandbox and viewing the 'blueprints' there; both issues become fairly obvious, and this sort of thing isn't exclusive to the design window, it's just a lot easier to notice there than in space.