Unturned

Unturned

RABBITHOLE [FINISHED] V 1.6
Räbbit  [developer] 3 Jun, 2015 @ 8:38am
Feedback & Future Content
If you want to give Feedback for this, or have suggestions for future releases of this map, just write your ideas down here.
When you find any bugs, or glitches on this map, please use the Bugs & Glitches Discussion-Thread.
Last edited by Räbbit; 3 Jun, 2015 @ 11:47am
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Showing 1-15 of 20 comments
Räbbit  [developer] 3 Jun, 2015 @ 1:58pm 
FUTURE CONTENT:

Planned for the next versions /updates of the map:

~ Tweaking civilian Zombie damage [DONE]
~ Adding more Zombie types (Current: 22 Types) [DONE]
~ Balance Itemspawn (if necessary, need all your feedback here, folks!)
~ Enhancing Medina
~ Enhancing Alma

Planned New Locations:
~ Racetrack
~ Prison
~ Special Island for Admin-Events (Underground Labyrinth)
~ Snowy Village
~ Overgrown Village
~ Treehouses (of course)
~ More Hunter-Towers
Last edited by Räbbit; 4 Jun, 2015 @ 5:42pm
FidelCashtro 6 Jun, 2015 @ 6:55am 
you should have more stuff in the snow area like a small town or something and maybe an underground place somewhere if there isnt one already maybe in the house by the submarine on the left side of the map? You know the house with the ghille mega zombies around it i found the house by accident so it would be a nice place since no items spawn there.
Last edited by FidelCashtro; 6 Jun, 2015 @ 6:57am
Räbbit  [developer] 6 Jun, 2015 @ 8:52pm 
There a a good dozen underground-locations allready (gotta find 'em all!), but i also work on additional locations, settled in the underworld, of the map, so stay tuned for those.
I also planned content for the snow-area allready, but as it is not that big, it will not be mind boggling.
The Cabin in the Woods-No Loot spawn, is a bug tho. Will fix that.
Thank you for the feedback, dude : )
Last edited by Räbbit; 6 Jun, 2015 @ 8:52pm
Keeko 7 Jun, 2015 @ 3:04pm 
Well all I could think of is already here. Maybe a mining operation on some island? The islands between Medina and the resort are kinda empty.
And I personally don't think the item spawns need to be improved in any way. I started in Laputa and as I progressed the item spawns gradually improved. Maybe the spawns in Area XIII (or whatever it is) could be improved, since its really hard to get to. There are a few buildings in Medina on the east side that don't have item spawns, however. But seriously bro this map 2good4anymajorimprovements.
Räbbit  [developer] 8 Jun, 2015 @ 5:23am 
Well, this sounds like the kind of feedback, that i could get used to: "Leave it like it is" ^^
Nah, but seriously, still got lots of ideas. Next thing to come, is a whole new landmass, the size of the area, between Bambicove and Fargo (in the ocean southwest, between alma and Laputa Beach).
Planned, or allready finished locations will be:
- Unraidable-Prebuild Vaults. (Who places a door first, gets to live there)
- Amusement-Park. I mean why not. A postapocalypse without amusement park? Prypjat would be sad...
- 1 or 2 new Villages, with different themes (Overgrown by wilderness, snowy)
- Making the Admin-Area of the Safe Shop even more impossible to enter, for all those Glitchmasters.
- And of course, trying to fix everything that has been found so far (including some glitches and missing loot-spawns)
La Fishey 8 Jun, 2015 @ 9:03am 
I noticed that some times cars glitch into the road and zombies. Am pretty sure it's the game though but, just to let you know.
Räbbit  [developer] 10 Jun, 2015 @ 5:51am 
I havent seen this bug, on other maps, for a while.
Maybe its connected, to some Car-Mods, or something similiar.

I'll take a look! : )
Last edited by Räbbit; 10 Jun, 2015 @ 5:52am
La Fishey 10 Jun, 2015 @ 9:42am 
Hey rabbit sorry to bug you agian but, some of the buildings in the map well lets just say some things are just floating in the air. I have no clue if it's my computer or the map so yeah.
Räbbit  [developer] 10 Jun, 2015 @ 10:27am 
I guess the Fiffes Objects Pack is not correctly installed (You either dont have it/ it didnt install through workshop/ or the workshop is just fecking with you) ^^
Just try to resubscribe the content, or wait a while.

The Unturned Workshop is known to be very instable : )
Good luck!
La Fishey 10 Jun, 2015 @ 10:30am 
okay thanks i will do that. By the way the yeti looking zombies scared the ♥♥♥♥ out of me.
Räbbit  [developer] 10 Jun, 2015 @ 10:39am 
Then they did, what they were supposed to do :D
La Fishey 10 Jun, 2015 @ 12:44pm 
It woked thanks for the tip the map is one of the best if not the best.
mustardtiger09 16 Jun, 2015 @ 7:34pm 
fiffe guns and more military clothes in spawns is great maybe mix in some of lunar or exe guns aswell, also a pirate ship/area would be awesome
Räbbit  [developer] 18 Jun, 2015 @ 3:17am 
@Ace28:
Glad it worked :)
@hartungbrandon09:
I was playing with the idea of more gun-mods, but want to test first, if they fit with the existing ones. (damage, look, and so on).
Real pirate ships are close to impossible (as there are no models for that), the closest thing i did, is the Smokers-Point area.
Last edited by Räbbit; 18 Jun, 2015 @ 3:17am
Mushroom Steve 22 Jun, 2015 @ 10:54am 
I'd love the idea of pre-made vaults, if I could find one of course ^-^
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