Garry's Mod

Garry's Mod

Killing Floor 2 SWEPs
o_pike 25 Jun, 2015 @ 5:05am
Awesome mod - Water Imapcts ?
Brilliant work here - the only true bullet physics mod - not instant hit, has to be the best quality swep out there .
just a tiny point but is there a way to a trace.mask to get the bullet effects when it hits the water at the moment it does not register?
also i found if you replace the kfa2mainbullet(... event with : self:KF2MAINBULLETEVENT(self.Owner:GetShootPos( ) + ( self.Owner:GetForward( ) * -1 ) + ( self.Owner:GetRight( ) * 3 ) + ( self.Owner:GetUp( ) * -2.7 ),self.Owner:GetAimVector(),true,1)

this will spawn the bullet(brightglow_y) at the muzzlepos not the center of the screen just a tiny thing , love this mod thanks for your work
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Showing 1-6 of 6 comments
Mushroom guy  [developer] 26 Jun, 2015 @ 5:16am 
I love the fact you took time to do this, however it isn't reliable 100%, since you would be able to shoot around corners when, in fact, you sholdn't (get what I mean?).
And for the water, yes I could do something, but I never got bothered into doing it before you posted this since water's never been that much of a deal on maps I usually play.
o_pike 27 Jun, 2015 @ 10:47am 
hi thx for the reply no worries its great not to have hitscan gunfights !
McJeetus.Hollow 29 Jun, 2015 @ 8:43pm 
Will there be an update that focuses on viewmodel hands or is that already implemented?
Mushroom guy  [developer] 30 Jun, 2015 @ 3:06am 
Pewdiegame, this is no place to ask, and yes, if you paid attention to the user guide tab of the description, you would already know.
McJeetus.Hollow 30 Jun, 2015 @ 3:37pm 
oh, sry.
thanks.
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Showing 1-6 of 6 comments
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