Arma 3
Warlords
Billa (Ash) 21 Aug, 2016 @ 4:12pm
Late game gets a little slow
Hi Jezuro,

Just have to put it out there that your mod is currently my favourite Arma 3 mod :)

I have a couple of requests that could help aleviate the fact that combat gets really slow/stale towards the end of a mission.

As others have pointed out, the infantry fire fights (with fast travel) at the beginning are awesome. However, as time goes on and the AI starts to accrue CP and purchase vehicles, they end up so spread out or slow getting to the next base that I often find myself (and my squad) attacking bases without any AI support whatsoever.

So that epic feeling of being part of a large AI force is lost the more time goes on.

It could alleviate the problem if we had one or both of the following two parameters (so people can go with what feels right for them);

- A parameter to enable/disable AI purchasing vehicles (for those who want continous infantry combat)
- A parameter to have fast travel apply to vehicles as well

Having fast travelling vehicles (if it's even possible) could make for some epic fights in the late-game and would keep a high pace/ epic feel throughout. The front line would always be hectic :)

Thanks again for a brilliant mod Jezuro!

Ash

Update 27/08/16...
A few other ways in which the problem could be solved;

- Have the AI spawn at the closest friendly base, instead of the HQ. This would decrease travel time for the AI considerably
- Let players choose/move the default spawn point (you could use the same vote system as with sectors and maybe add a CP cost to this)
- Have the AI fast travel to the sector in conflict and THEN have them purchase vehicles once they arrive
Last edited by Billa (Ash); 26 Aug, 2016 @ 5:27pm