Banished

Banished

one year is one year
GordonDry  [developer] 23 Jun, 2015 @ 9:37am
Poll: how many years should the kids go to school?
So, when I finally fixed the value that the kids go as long to school as I intended, then I could alter the value to a better one.

Which?

How many years?

Remember, they become students at the age of six.
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Showing 1-15 of 33 comments
fun_dragon 23 Jun, 2015 @ 2:50pm 
4 to 6 since they didi start to work early
GordonDry  [developer] 23 Jun, 2015 @ 4:57pm 
But mayor told them to use lamb intestinals until they're 15 1/2.
FizzyCupcake 23 Jun, 2015 @ 6:17pm 
to be realistic with modern laws i think 12 years would be realistic ,but with this mod that would be waaay too long in my opinion. So i think maybe 6 years?
Ilthe 24 Jun, 2015 @ 7:00am 
I think tat shouldn't be more than 6 years.
Saerphantos 24 Jun, 2015 @ 8:15am 
I think that a most optibal age is 4 and they could start working in 9-10
Baulk 25 Jun, 2015 @ 1:46am 
6 is unrealistic. no one mines ores in 12th age. 9 years is okay i think
FizzyCupcake 25 Jun, 2015 @ 1:49am 
It isn't unrealistic. It's medieval ages where 12 year olds were considered adults.
GordonDry  [developer] 25 Jun, 2015 @ 3:19am 
btw check your smart phone, check the minerals used to build it and check where they come from.
So much about "no one mines in 12th age" ...
Wallets 25 Jun, 2015 @ 12:18pm 
It's complicated, since if children don't go to school, they become full-fledged laborers. Given the rough historical period the game takes place in, 7 years old seems about right to begin schooling (or not). My understanding is that basic schooling (Elementary) was only three years long, after which some students would continue for another four years or so before potentially going to university. Splitting the difference at 11 or 12 seems about right.
FizzyCupcake 25 Jun, 2015 @ 3:40pm 
Thats basically what I was saying... In medieval times children were considered adults. They would work in many types of jobs. People are thinking in modern laws not medieval laws. Especially since they're banished and desperatley need to start a new colony.
Baulk 26 Jun, 2015 @ 5:16am 
Guess youi're right... Can I customize values? If yes how?
Wallets 28 Jun, 2015 @ 3:41pm 
The new education stats seem about right, but the speed of population growth is currently problematic, as citizens (on average) live far longer than they should.

The earliest good data available starts in ~1800, which is somewhat later than the period this game seems to be based on, and I wouldn't claim to be an expert, but it gives some direction.

Maternal mortality rate was around ~1%, which is much higher than it is in the game at the moment (as far as I can tell, the modding documentation sucks). It might not seem like a huge deal, but that's per birth, and most of the families I've seen with this mod running have the maximum number of children their homes can hold.

Child mortality (0-5 years old) per 1,000 live births is somewhere between three and five hundred, dependant on country. I don't think children currently have a random chance of dieing at all, but I know that the game treats child and student as professions, and other professions do, so maybe it's possible?

Average life expectancy at birth was around 30 years. If you survived into adulthood, your life expectancy probably jumped to somewhere betwen 50 and 60 years old, with outliers living to 70 or 80.

Raising the rate of maternal mortality to 1%, the rate of child mortality to 40% or whatever, and lowering the average ("natural") life expectancy down to 55 or whatever would make a huge difference, and make the mod play a lot better.
GordonDry  [developer] 28 Jun, 2015 @ 5:01pm 
I'll think about it.

But the statistics from way back give us a wrong picture.

(Nearly) everybody repeats the phrase "back then the average life-span was 30 years" ...

It's a statistical average because so many babies died.

People became much older.

They didn't eat junk-food, they didn't breathe all the dump like today.

They didn't drink water from the pipe filled with leftabouts of pharma and cosmetics.

They didn't flow themselves with electomagnetic fields like we do today.

etc. pp.

Yeah, hygenics. But the mom from today watches too much TV and sees commercials whose tell her to desinfect her babies bum when it fell down in the park trying to walk.

Later the baby is a young man, allergic, neurodermitic and diabetic.
Last edited by GordonDry; 28 Jun, 2015 @ 5:02pm
GordonDry  [developer] 28 Jun, 2015 @ 5:12pm 
I didn't touch these values yet because they're undocumented, so vanilla is:

float _childBirthHealthy = 0.00625;
float _childBirthUnhealthy = 0.025;

So what now?
Last edited by GordonDry; 28 Jun, 2015 @ 5:13pm
GordonDry  [developer] 28 Jun, 2015 @ 5:17pm 
I could set the average max. age to 50 and the plus/minus variation higher, like to 30 years each.
That would result in deaths by accident or whatever at the ages from 20 to 80 by random.

How about that?
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