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So much about "no one mines in 12th age" ...
The earliest good data available starts in ~1800, which is somewhat later than the period this game seems to be based on, and I wouldn't claim to be an expert, but it gives some direction.
Maternal mortality rate was around ~1%, which is much higher than it is in the game at the moment (as far as I can tell, the modding documentation sucks). It might not seem like a huge deal, but that's per birth, and most of the families I've seen with this mod running have the maximum number of children their homes can hold.
Child mortality (0-5 years old) per 1,000 live births is somewhere between three and five hundred, dependant on country. I don't think children currently have a random chance of dieing at all, but I know that the game treats child and student as professions, and other professions do, so maybe it's possible?
Average life expectancy at birth was around 30 years. If you survived into adulthood, your life expectancy probably jumped to somewhere betwen 50 and 60 years old, with outliers living to 70 or 80.
Raising the rate of maternal mortality to 1%, the rate of child mortality to 40% or whatever, and lowering the average ("natural") life expectancy down to 55 or whatever would make a huge difference, and make the mod play a lot better.
But the statistics from way back give us a wrong picture.
(Nearly) everybody repeats the phrase "back then the average life-span was 30 years" ...
It's a statistical average because so many babies died.
People became much older.
They didn't eat junk-food, they didn't breathe all the dump like today.
They didn't drink water from the pipe filled with leftabouts of pharma and cosmetics.
They didn't flow themselves with electomagnetic fields like we do today.
etc. pp.
Yeah, hygenics. But the mom from today watches too much TV and sees commercials whose tell her to desinfect her babies bum when it fell down in the park trying to walk.
Later the baby is a young man, allergic, neurodermitic and diabetic.
float _childBirthHealthy = 0.00625;
float _childBirthUnhealthy = 0.025;
So what now?
That would result in deaths by accident or whatever at the ages from 20 to 80 by random.
How about that?