Team Fortress 2

Team Fortress 2

Highpass
Dumpster red 22 Jun, 2015 @ 5:20am
Is it good
yes
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Showing 1-14 of 14 comments
Bloodhound  [developer] 22 Jun, 2015 @ 9:03am 
Hello Morkow,
thanks for your praise.
I would like to know what you like about the map in particular.
What does the map make good, in your eyes?
Which parts do you like?
Thanks!
Dumpster red 22 Jun, 2015 @ 9:25am 
Well it look good fro my main calsses and it looks good over all
Last edited by Dumpster red; 22 Jun, 2015 @ 9:25am
MACAQUE 22 Jun, 2015 @ 12:40pm 
A lot of stairs ...I LOVE IT most because i main spy :D good map !
Bloodhound  [developer] 22 Jun, 2015 @ 12:59pm 
Originally posted by MisterAlezio:
A lot of stairs ...I LOVE IT most because i main spy :D good map !

Then you gonna love all the sneaky jumps and paths I build into this map. ;)
I also play a lot of spy, and I know how maps feel where you can just use the main paths.
It comes boring quickly and the design doesn't feel deep. :/
Dumpster red 22 Jun, 2015 @ 1:00pm 
I main Spy too and i really love this map make more
Marija Noevska 22 Jun, 2015 @ 3:33pm 
I feel like this is gonna be the next 2fort. (that means its good):balloonicorn: :)
Dumpster red 23 Jun, 2015 @ 11:29am 
but 2 for is ctf map nit koth map like this one
Perhaps_A_Menace 23 Jun, 2015 @ 10:16pm 
This map is great! I hope Valve adds this map in, I could'nt wait to find all those secret paths and that! Hope u feel proud of this m8!
Bloodhound  [developer] 24 Jun, 2015 @ 1:08am 
Hey Comet, thanks!
Yes, all the positive feedback really motivates me to continue developing this map.
So I'll going to put some more details, paths and geometric variation in there. ;)
Thanks to everyone for showing support!
as a spy main and soldier enthusiest, i see this map being as good for soldier as upward and as good for spy as, well any map if your creative. i do see this being a very well rounded map for all classes as well, much like hightower and it has the tight coridores of gorge and the open spaces of upward. However, i can see this map getting a little overrun with camping pyros in the corridores and snipers in the open spaces that, well, also camp. In the end there is no avoiding this on any map with open spaces and closed spaces, you just can't, just look at 2fort. This map is good for demomen as they can oth hold their own in small coridores and move around in large places. In my opinion, this map is a thumbs up, looking official enough to pass right by the eyes of my nooby f2p self that existed for the first 2 months in tf2 without understanding wtf the servers button was for. Hope this somehow helped and i didn't waste 5 minutes of your time with my constant metaphoric rambling. These are just suggestions, as this is just my opinion, good luck with getting this into gaben's book of maps worthy of tf2 and not tf3 because you know who has taken a dislike to knumpers greater than 2 and less than 4.

:jarate:Perverted Jarate:jarate:
Perhaps_A_Menace 24 Jun, 2015 @ 9:59pm 
Originally posted by Bloodhound:
Hey Comet, thanks!
Yes, all the positive feedback really motivates me to continue developing this map.
So I'll going to put some more details, paths and geometric variation in there. ;)
Thanks to everyone for showing support!
Ur welcome m8.
Perhaps_A_Menace 24 Jun, 2015 @ 10:02pm 
Originally posted by Perverted Jarate:
as a spy main and soldier enthusiest, i see this map being as good for soldier as upward and as good for spy as, well any map if your creative. i do see this being a very well rounded map for all classes as well, much like hightower and it has the tight coridores of gorge and the open spaces of upward. However, i can see this map getting a little overrun with camping pyros in the corridores and snipers in the open spaces that, well, also camp. In the end there is no avoiding this on any map with open spaces and closed spaces, you just can't, just look at 2fort. This map is good for demomen as they can oth hold their own in small coridores and move around in large places. In my opinion, this map is a thumbs up, looking official enough to pass right by the eyes of my nooby f2p self that existed for the first 2 months in tf2 without understanding wtf the servers button was for. Hope this somehow helped and i didn't waste 5 minutes of your time with my constant metaphoric rambling. These are just suggestions, as this is just my opinion, good luck with getting this into gaben's book of maps worthy of tf2 and not tf3 because you know who has taken a dislike to knumpers greater than 2 and less than 4.

:jarate:Perverted Jarate:jarate:
Trust me, u didnt waste any of ur time
As a Force-A-Nature Scout Main (Haters be hatin') I feel like this would be an incredibly fun map for the more mobile classes. Its open spaces will benefit Snipers and Mobile Classes. The Tight Corridors will benefit Demomen and the more CQC Classes. The mid point having a small underpass will be great for Rocket Jumpers, and for me, Force Jumping, allowing quick surprise assaults on attackers.
Dumpster red 9 Jul, 2015 @ 2:10am 
I can't believe that a koth map would so cool I think it's going to be the one I'm gonna play the most on
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