Counter-Strike 2

Counter-Strike 2

Crash
neoxid501 20 Jun, 2015 @ 10:12pm
Deathmatch - Spawns under map?
I can't say whether there's a way to get there or if the bots spawn down there, but they're there lol (will post screenshot link)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=465720866
Last edited by neoxid501; 20 Jun, 2015 @ 10:16pm
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Showing 1-15 of 15 comments
The Kommissar  [developer] 21 Jun, 2015 @ 12:09am 
I have had this problem ♥♥♥♥♥♥♥ every update I do, the spawns themselves look fine, I need to do more digging to see if I can fix this
The Kommissar  [developer] 23 Jun, 2015 @ 1:30am 
I know now why this problem exists, and how to fix it, certain areas of the map that are not accessible are still registered as being walkable areas in the nav mesh (you can walk on them).
As I didn't have 32 deathmatch spawns, (I had 28, the tragedy) the map would automatically generate spawns in these walkable areas that are actually outside of the map, this will be fixed in the next update :P
neoxid501 23 Jun, 2015 @ 5:48am 
Cool! Thanks for the update :D
neoxid501 23 Jun, 2015 @ 8:59pm 
Occasional spawn outside the map. Didn't get shot from under the map this time! Great work :D

https://steamhost.cn/steamcommunity_com/profiles/76561198067309816/screenshot/443951153481028820
Last edited by neoxid501; 23 Jun, 2015 @ 8:59pm
The Kommissar  [developer] 24 Jun, 2015 @ 1:05am 
Ahaha, less spawns under the map is something at least, I'll start to try and work on eradicating this problem alltogether
tueur2nouar 24 Jun, 2015 @ 7:15am 
we can go under the map with a glitch http://image.noelshack.com/fichiers/2015/26/1435155128-capture.png from héli <3
MuscularMelvin 24 Jun, 2015 @ 10:03pm 
I tried DM with bots last night, but it's still broken unfortunately. I spawned directly underneath the map for some reason. Try seeing if the entire underside of the map is marked as walkable.
The Kommissar  [developer] 24 Jun, 2015 @ 11:49pm 
Yes, I'm clipping EVERYTHING thats not in the map, hopefully this means it wont spawn people there
The Kommissar  [developer] 25 Jun, 2015 @ 2:58pm 
WOOOO HOOOOO DM SPAWNS SHOULD BE ENTIRELY FIXED NOW!
neoxid501 25 Jun, 2015 @ 3:39pm 
Well... you tried?: https://www.youtube.com/watch?v=f1n9cEYr2Dk&feature=youtu.be

I went ahead and started recording after I spawned inside a fan. I actually find a bot spawned where I was at about the 1:00 mark of the game (not the video). You did an amazing job recreating the map and it works well as a deathmatch map and probably arms race. For competitive/casual, I'm a little bit worried about all of the angles that can be played as well as the ease for CT's or saving players to camp in buildings... or for casuals to camp in bulidings lol. Either way great map and THANK YOU for removing the hitboxes on the chain fences. It was really annoying to have to wallbang through those :smile:
MuscularMelvin 25 Jun, 2015 @ 4:43pm 
For competitive/casual, I'm a little bit worried about all of the angles that can be played as well as the ease for CT's or saving players to camp in buildings... or for casuals to camp in bulidings lol.
That's Infinity Ward for you: all graphics, no game design. I think literally the only COD map made that didn't suffer from this was Harbor from COD1 & 2. I guess they figure the openness makes the maps more realistic but it really doesn't, especially with the noobspray engine.

I find it quite ironic that COD's single-player suffers from too-linear level designs, while its multiplayer suffers from too-open maps!

Either way great map and THANK YOU for removing the hitboxes on the chain fences. It was really annoying to have to wallbang through those
There still are hit detection problems. The wrecked cars are all completely bulletproof, even the open windows. I think the crashed chopper is too, but I can't recall.


Jack_is_my_name, you mentioned Reddit in the description. There might be some more-experienced mappers on the CSGO subreddit who could pinpoint your problem if you gave them your prototype map builds to analyze.
The Kommissar  [developer] 25 Jun, 2015 @ 11:44pm 
The whole point in this map was for it to be a direct remake, so everything that ppeople didn't lik in the original is still probably going to be here
The Kommissar  [developer] 25 Jun, 2015 @ 11:50pm 
That fan shows everything that is wrong with the CSGO spawn system, sometimes it entirely ignores where you actually put the death match spawn markers and just plonks you down in a random, 'walkable' area, resulting in all of this ♥♥♥♥♥♥♥♥.
Last edited by The Kommissar; 26 Jun, 2015 @ 12:17am
The Kommissar  [developer] 18 Aug, 2015 @ 7:18am 
AHAHA YES, FINALLY I HAVE FOUND A WAY TO FIX THE SPAWNS! UPDATE INCOMING! (only took me 3 months).
neoxid501 18 Aug, 2015 @ 8:51am 
Congrats! :D
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