Sid Meier's Civilization V

Sid Meier's Civilization V

Advanced Air-Naval-Ground Units Megamod
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Illuminare 26 Sep, 2015 @ 8:31am
What mods won't work with this?
I ask this because I really am getting tired of wasting hours of gameplay because of this 1 mod causing me to crash when I load up a save. If theres some guide to help me make this not happen that would be great
Last edited by Illuminare; 26 Sep, 2015 @ 8:41am
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Bdub 5 Oct, 2015 @ 1:19pm 
Considering how volatile mods can be, I doubt there can be an accurate guide of exactly what does and doesn't work with this mod. Though, the mod maker could come out with a list of popular mods that dont work, or give more insight by saying "typically mods that do x or y will have issues with this mod."

tl;dr mods are always used at ones own risk.
Last edited by Bdub; 5 Oct, 2015 @ 1:27pm
Illuminare 5 Oct, 2015 @ 1:23pm 
If only he bloody did
Fist-25  [developer] 18 Dec, 2015 @ 11:44am 
As the author, I suggest reading the comments section, and maybe reading the pages of the individual mods.. steam only lets me put so much in the front page of the workshop, I can't cover all 3 mods combined. Fact is, I'm not sure what exact mods this won't work with other than RED, Ethnic Units and what I have already blocked on the mod.. after spending 6 months on all 3 of these mods, I'm pretty much fed up with the game and the limits it places on modding.. I can't get a custom DLL to do what I want.. so I pretty much stopped.. sorry I can't help further
Dri 7 Feb, 2016 @ 8:56pm 
I'm not sure if this is the right place to ask. I want to know if the units from one civilization will have an advantage against same unit from other civ? (Like how samurai is better than normal long swordsman). Sorry if this is an obvious question.

Edit.: sorry, my question is only if this mod have a unique units or not, thanks for replying
Last edited by Dri; 8 Feb, 2016 @ 8:53pm
Illuminare 8 Feb, 2016 @ 11:41am 
..... if its a unique unit then of course it is really quite simple to understand.
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