Sid Meier's Civilization V

Sid Meier's Civilization V

Advanced Air-Naval-Ground Units Megamod
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Suggestions for Changes
First off, I love what you're doing with this mod. That said, there are a few things that I'd like to say for constructive criticism, to make the mod even better. Now, the first problem I had during the game I am currently playing as America was with the Constitution Class Frigates. I can see that you chose a Galleon model for the appearence, and this is histrically inaccurate. As you named it, it IS a frigate, so just use a normal Frigate model but maybe just Star-Spangle it. Also, its capabilities are greatly exaggerated. Let's just say, a frigate should never be able to succesfully fight a steam powered battleship as the Constitution can. I recommend keeping ranged strength at the standard level for frigate units, let it come with a naval combat bonus and the golden age points, make it about 10-20 pts stronger than a normal frigate, let it replace the Frigate for America, and drop the unit cap. Next, the naval unist in the atomic and information age seem to have very arbitrary attributes, and some simply are inconsistent. For example, an inormation era aircraft carrier may move 20 tiles per turn, where all of the other ships have normal movement speeds. It makes no sense to basically force the carrier to either abandon its escorts or ignore its capabilities, might wanna do some scaling there. This brings me to the air units issues. Either decrease the range of early aircraft or increase the range of modern aircraft, because under no conditions do a fighter jet and a WW2 era fighter have the same range. I would just flat out get rid of a lot of those WW1-2 aircraft because a lot of them are just there and don't really have any purpose. Strategic Jet Bombers are awesome, but I would just standardize the model to be the American B-52 and give them the same stats for everyone. SOMETHING IS WRONG WITH THE SEA SPARROW MISSILE, SOMETHING IS VERY WRONG. The AI prefer the Sea Sparrow to literally every other aircraft. I have seen a stack of 92 SEA SPARROWS IN CITY. Something needs to be done about those. Oh, and some minor things, such as upgrade paths, need to have some logic applied to them. In the realm of air and sea units especially, in many situations to stay modern you either have to build the most modern unit or wait an unreasonably long while to upgrade. For example, my Ironclads could not upgrade to Wickes Class Destroyers. I also recommend replacing the American Corvette naval unit with a Destroyer Escort, mostly so they aren't British ships with the HMS designation. I think that just about covers it for now. Everyone feel free to leave suggestions and such here so that they can be found easily.
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Showing 1-15 of 18 comments
Fist-25  [developer] 13 Jul, 2015 @ 9:49am 
I get that the artwork is different, that was on purpose, I didn't want to use the standard art. The constitution is a made up class, it was a fast sloop in it's time, who knows it might be able to go a round or two with a steam powered battleship -- definitely not with a diesel ship though (Iowa class). --- I get it though, I may tweak the stats to under power it a bit. But the model will stay.

The information age carrier movement was a consensus choice from the community of players, originally the movement points were like 12, I changed it to 20 because that is what the majority of people wanted. In real life, the Nimitz class carrier is not only the fastest ship in the US Navy's fleet, it's also nuclear powered, no refueling should translate into increased range. (yes I know they refuel ever 20-25 years with new rods).

The fighters/bombers - I wanted to include as many planes out there as there was art to do so, so that isn't going to change.. I would have to question the range issue though. The WW1 planes do have quite a short range, however by the 1940's the range on those planes was quite good. When switching over to a jet fighter, the speed increased, but so does fuel consumption .. on a single tank of gas, I would say the actual range is relatively the same. -- for instance the range of a P-51 is about 1000 miles, the range of an F/A-18A (with 2 wingtip missiles) is about 1000 miles as well. ---- gen 4 and gen 5 aircraft are a bit different, but in general I think it's balanced in range.

I'm not sure what the issue is with sea sparrow missiles, it's probably the price vs overall power of the missile that affects effictiveness.. are you running any AI mods that could influence how the ai builds planes?

Upgrade paths could be better, I agree, but I didn't want to change the default units as much as I can, because then that mods my mod more compatible with other mods that might change a default unit.
Cadwalender 29 Jul, 2015 @ 12:39pm 
I would like to see some planes like the F4F wildcat or maybe some early navy jets like the F2H Love the mod!
Fist-25  [developer] 29 Jul, 2015 @ 7:35pm 
thanks - the art doesn't exist for those planes unfortunatley. And I don't make the art.
Goodmongo 18 Aug, 2015 @ 5:52am 
I love the mod I really do, but I noticed that the leopard 2 has 108 strength when I was playing as Poland. It's weaker than the vehicle I upgraded from (the T 72) I believe it's just a glitch, you know a mistype, can you please fix this?
Last edited by Goodmongo; 18 Aug, 2015 @ 5:52am
Fist-25  [developer] 19 Aug, 2015 @ 6:53pm 
I will put it on the list, next update won't be for a while though. you can edit it manually really quick in the xml and fix it.
bb11 30 Aug, 2015 @ 11:51am 
This mod for Civ 5 or Civ 5 Brave New World?
Nobody100 3 Sep, 2015 @ 8:44am 
Congretulations for this great and wonderfull mod! I have some questions:

1. The Leopard 2 Tank- Model looks like the Turret is turned to the back and it looks like driving with back forewod I do not know if it is special for me or a general thing.

2. Is it possible to add modern russian naval units Kirov-battlecruisers, Slava-cruisers, Kusnezow-carier, Stereguschtschi or Uladoy-class destroyers and Mistral-class LHD´s (same like french navy).




Fist-25  [developer] 21 Sep, 2015 @ 5:46pm 
BNW
@nobody100 - the Kirov, Kuznetshov carrier and uldaloy destroyer are in the mod. as for the tank if you are having other graphical issues it could be a mod conflict with another model you have loaded.. turn off gpu texture decode in your video options.. I don't do the 3d model/art work, so i can't change that.
Brutoni 14 Oct, 2015 @ 2:57am 
Is it possible to get the following units added at some point for the UK:

Type 45 Destroyer (Advanced AAW Destroyer. Good radar and missile accuracy are the hitting points)

Type 26 Frigate (Excellent ASW, Land attack capability)

Ocean LPH (Capable of deploying LCVPs, Marines and Helicopter units)

Bulwark class LPD (Vehicles (including MBTs), Marines and Helicopter units (Multiple Chinooks on the flight deck or Osprey if you really wanted to)).

Thank you
Nobody100 15 Oct, 2015 @ 11:52am 
Originally posted by labriejp:
BNW
@nobody100 - the Kirov, Kuznetshov carrier and uldaloy destroyer are in the mod. as for the tank if you are having other graphical issues it could be a mod conflict with another model you have loaded.. turn off gpu texture decode in your video options.. I don't do the 3d model/art work, so i can't change that.


Ok now i found it thank you for the Answer.

Fist-25  [developer] 10 Nov, 2015 @ 11:09am 
@brutoni - no art for those units, sorry
Could we have an AH-64E? Apache power to dominate everyone.
Fist-25  [developer] 2 Jan, 2016 @ 9:59pm 
I don't have art for that model of Apache.. I just have the AH-64D model in this mod.
nice mod i love to play it ! Keep doing !
Killed by Tony 9 Jan, 2016 @ 4:44pm 
Great Mod keep up the good work. Just some suggestions I would like to see:

- the tanks are slighlty too large and are over lapping each other;
- one tank and aircraft per unit, also helps the turn move quicker when you are playing on a huge map with 22 civ;
- some of the units have 1.5 ranks in their file. I would like to see 2 even ranks, they appear to be damaged; and
- some of the navy units graphics look incomplete, particluarly the russian ship, cant remember the name, but it is the strongest russian cruiser.
Last edited by Killed by Tony; 10 Jan, 2016 @ 12:57pm
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