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The information age carrier movement was a consensus choice from the community of players, originally the movement points were like 12, I changed it to 20 because that is what the majority of people wanted. In real life, the Nimitz class carrier is not only the fastest ship in the US Navy's fleet, it's also nuclear powered, no refueling should translate into increased range. (yes I know they refuel ever 20-25 years with new rods).
The fighters/bombers - I wanted to include as many planes out there as there was art to do so, so that isn't going to change.. I would have to question the range issue though. The WW1 planes do have quite a short range, however by the 1940's the range on those planes was quite good. When switching over to a jet fighter, the speed increased, but so does fuel consumption .. on a single tank of gas, I would say the actual range is relatively the same. -- for instance the range of a P-51 is about 1000 miles, the range of an F/A-18A (with 2 wingtip missiles) is about 1000 miles as well. ---- gen 4 and gen 5 aircraft are a bit different, but in general I think it's balanced in range.
I'm not sure what the issue is with sea sparrow missiles, it's probably the price vs overall power of the missile that affects effictiveness.. are you running any AI mods that could influence how the ai builds planes?
Upgrade paths could be better, I agree, but I didn't want to change the default units as much as I can, because then that mods my mod more compatible with other mods that might change a default unit.
1. The Leopard 2 Tank- Model looks like the Turret is turned to the back and it looks like driving with back forewod I do not know if it is special for me or a general thing.
2. Is it possible to add modern russian naval units Kirov-battlecruisers, Slava-cruisers, Kusnezow-carier, Stereguschtschi or Uladoy-class destroyers and Mistral-class LHD´s (same like french navy).
@nobody100 - the Kirov, Kuznetshov carrier and uldaloy destroyer are in the mod. as for the tank if you are having other graphical issues it could be a mod conflict with another model you have loaded.. turn off gpu texture decode in your video options.. I don't do the 3d model/art work, so i can't change that.
Type 45 Destroyer (Advanced AAW Destroyer. Good radar and missile accuracy are the hitting points)
Type 26 Frigate (Excellent ASW, Land attack capability)
Ocean LPH (Capable of deploying LCVPs, Marines and Helicopter units)
Bulwark class LPD (Vehicles (including MBTs), Marines and Helicopter units (Multiple Chinooks on the flight deck or Osprey if you really wanted to)).
Thank you
Ok now i found it thank you for the Answer.
- the tanks are slighlty too large and are over lapping each other;
- one tank and aircraft per unit, also helps the turn move quicker when you are playing on a huge map with 22 civ;
- some of the units have 1.5 ranks in their file. I would like to see 2 even ranks, they appear to be damaged; and
- some of the navy units graphics look incomplete, particluarly the russian ship, cant remember the name, but it is the strongest russian cruiser.