Team Fortress 2

Team Fortress 2

Military Medicine
Pimp Skeletor 24 Jun, 2015 @ 11:58am
Stats
Due to it's obvious basis on TFC, I'll give it according stats:

Pros:
+30% damage
+25% sentry (or bullet) resistance
+15% extra damage against buildings

Cons:
-33% max ammo
- 2hp regenerated per second
Last edited by Pimp Skeletor; 9 Aug, 2015 @ 8:48am
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Showing 1-6 of 6 comments
I agree
More balanced

+10% damage
+25% Bullet resistance on wearer
+15% Damage delt to buildings
-33% max ammo
-2 hp healed per second
Pimp Skeletor 9 Aug, 2015 @ 8:47am 
Originally posted by Walmart Customer Service:
More balanced

+10% damage
+25% Bullet resistance on wearer
+15% Damage delt to buildings
-33% max ammo
-2 hp healed per second
Seems Fair
Arcane Arts 14 Oct, 2015 @ 6:43pm 
I say stats like this are more likely:
Pros:
50% larger magazine size(=60 or 20 more than normal) (possibly increase the mag size some more, but 60 is a good start)
+30% projectile speed
at max health +10% accuracy (if extra is included up to +20% at max over heal)
Cons:
Accuracy grows worse as health decreaces
-15% movement speed
No reserve ammo

extra: Fire rate takes time to speed up, starts slow and gets faster the longer fire is sustained.(min at -15% fire rate to max at +15% fire rate. Takes around 3 seconds of continuous fire to reach max)
(possible extra: While overhealed, accuracy is increased)

ITS LIKE TURNING YOUR MEDIC INTO A MINI (much squishier) HEAVY!
Thought of this idea so that medics can have more offencive cappibilities than with just the blutesauger. Also off topic from the syring gun, the heers helm would go perfectly with that kevlar vest.
Nλturalic 29 Mar, 2016 @ 10:16pm 
It is still OP :D
+10% damage
+25% Bullet resistance on wearer
+15% Damage delt to buildings
-33% max ammo
-3 hp healed per second
I think that because it has barrels like a mini-gun, i tihnk that it should act like one.

The longer you for this, the firerate increases up to stock minigun speeds, spread increases as the speed increases.
+50% magazine size
+5% damage
-10% firerate
-5% ubercharge duration
-2 HP regenerated

And yes the speed is kept after realoading
IDK about the ubercharge one, i was thinking that this is more of a battle medic playstyle
Last edited by XxX_pR0G3ym3R69_xXx [FaZe]; 16 Aug, 2017 @ 9:50pm
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