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This would also explain units being tasked and queued at the start of the game. If you saved your edits in the Editor and then opened the scenario in Load Scenario, the game is running whatever AI script you set for Gondor and you're seeing that AI play even though you're also controlling the faction at the same time.
Try play testing in the Editor and let me know it that still doesn't work for you. The only drawback to play testing is that the victory conditions may not be automatically enabled so you can eliminate all enemy factions and still be left there without the victory. I'm working on fixing that but it may simply be a problem with the editor's play test function.
Check if you can play the .mp3 files just by themselves (from the folder). If not, your media player may be disabled or not working. You could also try checking the triggers in the map editor. They are located in a trigger group titled "Music". You can check that the file names are the same. Also make sure that you have copy/pasted only the .mp3 files by themselves, not in a folder within the music folder, and that their names have not changed. As a final suggestion, you could click "browse" in the "play sound" triggers in the music group and manually select the LotR audio files. If that doesn't work the .mp3 files could be corrupted or it could be any number of issues with the media player.
As you will see in the triggers, you really aren't missing much as there are only 5 tracks (about 25 minutes worth) and their sequence is pretty simplistic. I'm working on adding more tracks and randomizing the playlist so hopefully that will work for you with the next update.
1) remember to set Gondor's AI by selecting an AI file from the list (see "How to Change Factions in the Grand Campaign" in the description)
2) I am still playing with the god powers and unit balance, etc. I will keep this suggestion in mind.
3) Mordor is devoid of most resources by design. It was canonically a very baren region. The fact that I put trees in Gorgoroth is stretching it. As Mordor, you need to expand beyond the Morgul Vale to have access to more food resources (see the Guide to Mordor)
4) the archers are there if you want them but you don't have to use them. I just felt like a Mordor faction without orc archers would be non-canonical (they do kill Isildur in the movies after all)
5) the mountain giants are supposed to be cyclops (again, see the Guide to Mordor) - they also have a different name which you can see if you enter "names on" in the chat box while playing as Mordor
6) again, the units have names. You can see the locked "Unit Names" discussion section for more details. The Morannon Guard is canonical. The ancestors should turn into Nazgul.
7) the Fellbeasts (I think this is what you meant by dragons) are already that expensive. They should be 1,000 food, 1,000 gold, and 100 favor (irc) and are trinable as Battle Boar (irc)
8) factions gain favor in the same way they do in AoM
9) it's better that the boulder rolling objects which comprise Mount Doom belong to Gaia than that they should belong to Mordor (because then everyone else would attack them). Also, you could attack them forever with your TC arrows and never make a dent with the HP they have.
10) yes, you can walk into Mordor. Boromir was referring to the fact that the region was guarded by orcs (which it still is). There are several enterances into Mordor (one of which, the Pass of Cirith Ungol) I haven't even added yet.
Thanks for your feedback.