Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Third Age Middle Earth
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Callistonian  [developer] 4 Jul, 2015 @ 11:00pm
Guide to Dwarves of the West
Synopsis

The Dwarves of the Blue Mountains are hampered by their inability to trade or recruit most types of human mercenaries. This leaves them with an initially weak military. Because the Dwarf factions cannot trade for gold, the Dwarves of the West may find it advantageous to make the pilgrimage to Moria and clear that mine of the foul creatures within.

Faction Difficulty

Easy

Faction Details

Strengths
- strong infantry
- greater gold gathering rate

Weaknesses
- lacks cavalry
- slow food gather rate
- can't trade for gold

Palantir: attainable - bring a seeing stone to the settlement New Nogrod

Starting Settlements: Lunelaith, New Nogrod

God Powers
- Dwarven Mine (1)
- Prosperity (1)
- Plenty Vault (1)
- Ragnarok (3)

Heroes
- Gimli
- Gloin

Diplomacy

Allies: Dwarves of Erebor
Neutral: High Elves, Arnor, Gondor, Rohan, Silvan Elves
Enemies: Mordor, Rhun, Orcs of Gundabad, Isengard, Harad

Quests and Objectives

Mines of Moria
- Control the settlement Khazad-dum and slay the Balrog to unlock Mithril Armor, gain 10,000 of each resource, and recieve 10 Dwarf Guards at Khazad-dum

Units


- Vault Warden (Hersir)
- Durin's Guard (Jarl->Hero Ragnarok)

- Axe Thrower (Throwing Axeman)

- Dwarf Ram (Portable Ram)
- Fire Catapult (Ballista->Petroblos)
Last edited by Callistonian; 13 Dec, 2016 @ 12:56am