Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Third Age Middle Earth
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Callistonian  [developer] 4 Jul, 2015 @ 11:01pm
Guide to Harad
Synopsis

What Haradrim infantry lack in stats they make up for in numbers. Harad also features a number of unique, elite units such as Hasharii assasins (Anubites) and the powerful Mumakil (War Elephants). Harad’s corsair navy is also the most powerful in the scenario while still being cheap.

Harad has a diversity of units to choose from giving it an unusually balanced military for an evil faction. Harad cannot upgrade its farms. The arid environment of Near Harad has not lent itself to farming and irrigation has not been introduced. Harad will have to rely on hunting or fishing to sustain food production which you will need to train heavy Mumakil.

Faction Difficulty

Easy

Faction Details

Strengths
- cheap units
- strong navy

Weaknesses
- lack of farming techs

Palantir: attainable - bring a seeing stone to the settlement Umbar

Starting Settlements: Umbar, Urabhaya

God Powers
- Prosperity (1)
- Plague of Serpents (1)
- Flaming Weapons (1)
- Shifting Sands (1)

Diplomacy

Allies: Mordor, Rhun
Neutral: Isengard, Orcs of Gundabad
Enemies: Arnor, Gondor, High Elves, Silvan Elves, Dwarves of the West, Dwarves of Erebor

Quests and Objectives

none currently

Units

- Priest of Melkor (Priest)
- Haradrim Infantry (Axeman)
- Haradrim Slinger (Slinger)
- Troll-men (Mercenary Infantry)
- Muhad Beastmaster (Camelry)
- Hasharii (Anubite)
- Mumakil (War Elephant)
- Corsair Ship (Kebenit)
Last edited by Callistonian; 22 Jul, 2015 @ 1:01am