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Advantages:
Disguise won't disappear when using this weapon
Upon backstab an Übercharge ready or Übercharged Medic: Disable Übercharge and resets the enemy Medic's Übercharge meter percentage to 0
On hit enemy sentry gun: Turns the sentry against the builder for 3 seconds
On hit enemy dispenser: Resets it's metal meter to 0
On hit either enemy teleporter entrance or exit: Swaps the entrance and exit teleporter functions to each other for 5 seconds
Disadvantages:
This weapon does not do any damage neither on enemy players or buildings
Information:
- Wiretap touched sentry can be exploited by Wrangler
- Mini-Dispenser is immune to metal lost due to it's non metal meter function
- Any dispenser replacement which has metal meter can be reset to 0
- Automated sentry guns which cannot be sapped can be tapped with the Wiretap
- Spy attacking with this weapon in disguise cannot be seen or heard
- Engineers can sacrifice their buildings when they are tapped to be destroyed due to the Engineer's demolishing PDA
Pro's:
20% Accuracy (When you stab an enemy, the hitbox will expand 20%. I hope you know what i mean :P)
25% Faster Stab (Except for a backstab)
Con's:
-15% Damage On Players And Buildings (Except for a backstab)
-When you choose a Disguise, it will take 1-2 sec. longer before you get it.
For every backstab you gain 1 peice of data.
(1 peice of data grants 5% resistances to all sources of damage and 5% faster knife firing speed. THe bonus resistances do not stack with any of the watches resistances during cloak. The caps is 4 peices of data for a max of 20% resistances and 20% knife firing speed)
The Cons
-15% movement speed while cloaked (For every watch except Dead Ringer. Dead Ringer grants no speed boost with this item instead.)
on backstab: removes all ammo of the targets selected weapon. (medics with the medigun selected lose 20% charge)
backstabbing does not remove disguise
this could be pretty fun if you ask me...