Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for letting me know about this. I will look into fixing it as soon as I can.
I finally found some time to fix this bug, I just pushed an update which should make things normal. Please let me know if you have any further issues. :)
Wow! That was fast. I will check it out in an hour or so. Thank you!
FIXED! Thank you so much!
[02:01:55]: [string "../mods/workshop-479169756/modmain.lua"]:185: stack overflow
LUA ERROR stack traceback:
../mods/workshop-479169756/modmain.lua:185 in (field) oldondeploy (Lua) <175-186>
../mods/workshop-479169756/modmain.lua:185 in (field) oldondeploy (Lua) <175-186>
(repeated MANY time)
I can't seem to replicate this error myself. Are you in the caves beta branch? And which other mods are you using?
Hmm, it's possible that there is a conflict with another mod you are using. Is one of them Charlie the Gardener? They use a similar function.
Does this happen every single time you try to plant a flower? If so, try turning your other mods off and see if it happens with just the Wynn mod by itself. That would confirm if this is a cross-mod conflict or not.
http://i.imgur.com/YIxMxtI.png
Thanks for this crash report! It's almost definitely a conflict with Charlie's code. Unfortunately for now this means that the mods just aren't compatible with each other, but when I get some time I'll see if I can't fix this issue, possible when the caves update officially hits.
Thanks for the heads up, I'll look into fixing this very soon.