Space Engineers

Space Engineers

Long Range Jump Drive (DX11) (obsolete)
Souper07  [udvikler] 13. juli 2015 kl. 15:50
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Commander_Jack 14. juli 2015 kl. 2:49 
It's a really nice mod, especially the model! But, maybe you should decrease the range of the jump drive? I'm suggesting this because imagine the lag it would create on a server, if some player suddenly teleported 75.000.000 km away? I'm almost certain a server would crash due to all the chunks it would have to load through. Personally, I think 200% of the jump drive range of the vanilla jump drive, would be more than enough :)
Sidst redigeret af Commander_Jack; 14. juli 2015 kl. 2:51
Souper07  [udvikler] 15. juli 2015 kl. 0:41 
Oprindeligt skrevet af PredatorFish:
I'm almost certain a server would crash due to all the chunks it would have to load through

I don't know how the code works for the jump drives but I'm pretty sure it doesn't care about the path to take in order to reach a destination, only the area around the destination. But, feel free to test it out, I haven't seen anyone complaining about lag yet. Even if there is an issue, I bet it will go away when they release the multiplayer re-code.
Sidst redigeret af Souper07; 15. juli 2015 kl. 0:45
Razordor 18. juli 2015 kl. 17:44 
the recharge time compared to the normal jump drive is shorter. I think if you want to expand the jump distance by that much the power must be enormous and the recharge time equivalent to at least a day or more even. other wise I advise you cut down the jump distance. this is more of a warp drive than a jump drive at this point. I also suggest needing a greater computer, detector, and construction component cost. I hope this helps with refining it.
Souper07  [udvikler] 18. juli 2015 kl. 20:33 
@Razordor As much as I hate doing math, I totaly agree with you that this thing is OP. I'm going to go back and crunch a bunch of numbers and see if I can't make this a bit more sensible.
JJWolf 21. nov. 2015 kl. 21:11 
Since the latest patch this mod is disabling ion thrusters from working. No mod clashes as I've tested it with just this mod enabled.
Souper07  [udvikler] 22. nov. 2015 kl. 1:26 
Thanks for the heads up, I'll look into it.
Souper07  [udvikler] 22. nov. 2015 kl. 8:18 
@JJWolf Does anything unusual show up in your SE log?
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