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Great mod idea and great setup!
Bug:
The listed post improvement build costs and the actual build costs are completely different!
Improvements:
Two related issues for improvement:
1) Proximity of silkroad trade posts. You can't upgrade silkroad trade posts that are close to each other. This renders large sections of the route's owners unable to upgrade their posts.
2) Since coastal Trade Republic posts are replaced with silkroad trade posts, this creates an issue where your profitable Merchant Republic post loses its upgrades and then you can't upgrade the silkroad post because it is within close proxomity with another silkroad post.
This is very true around Venice.
Solutions:
1) Remove distance requirements for posts.
2) Reduce modifiers and reduce build costs to compensate.
I guess you played as a republic? Republics are bugged as hell in this expansion and I advice to play not as one. Also the prices are bugged for some reason, remember I have not altered the building code, only merely added more. The costs for trade posts and build time is halved for every nation instead of republics, so I had to make it expensive otherwise building trade posts would be far too OP
About the trade route trade posts, Ill make it so that you cant upgrade to the next level if the same level is present in x distance instead of every upgrade of the tradepost :). So if a neighbouring province upgrade to Trade Post III you can upgrade Trade Post II. Of course its only reasonable that you cant have major tradeposts on every province.
Unfortunately, one of my vassals' Patricians already has a trade post built in Constantinople.
Is there any way to specifically buff silk-road posts that are owned by Patricians?
Since my problem was caused by loading an in-progress game with your wonderful mod, I will simply edit the save to fix that issue in Constantinople.
However: since trade-route posts can be built by any government owner of the counties in the routes, can you try and minimize adjacent coastal counties in the trade routes so as to not give merchant republics as much competition with non-republics? Maybe try for having no more than one in-route county per coastal duchy when possible?
For instance: Roma is in the route. Why is the other Latium province (Orvieto I think) directly north also in the route when it just goes to the sea again? You can move that route inland and not have it go through the coast twice. Just an example.
Also, can you move the route to go through Amalfi and not Napoli?
Or was there an historical reason for that choice?
Well over land its pretty difficult to warp a trade route past a couple of counties ;). Orvieto is not on the silk road rathe ron the amber road which goes over land. You still have the embargo wars if I am correct, you could use those to destroy republican trade posts. As for Naples... sorry its based on history :( maps said Naples
Or was that part of the recent patch?
My entire court is getting sick repeatedly.
And every spymaster I have that I send to Constantinople dies of Typhus. :P
So I call it bad luck ;)
Only with my mod or also in vanilla? Because it sounds like a vanilla issue to me. Also what version do you play, my mod has been updated for use with the new beta patch :)