Reassembly

Reassembly

Bombardiers
Rallas  [developer] 18 Jul, 2015 @ 8:44pm
Ideas/Hopes/Dreams
If there's anything you want to see in the mod, leave it here. I've already got things like MIRVs on the mind, I just need to figure out how to do them.
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Showing 1-7 of 7 comments
Victoria Yorke 19 Jul, 2015 @ 6:31am 
MIRVs could be done by either making a block that launches 'MISSILE_SHORT' which then launches a stream of miniature smart mines, or by having a mine (or slow missile) which launches powerful but reeeaaally slow explosive plasma bolts.

Speaking of which, what about torpedo drones, that each burst-fires a few powerful but slow (as in, muzzleVel=150) cannon rounds? They could have so low a fire rate (and/or so short a lifespan) that they only get a shot or two per done, explaining why they don't end up loitering at extreme range after their first burst...
Rallas  [developer] 19 Jul, 2015 @ 7:50am 
Originally posted by Victor A Yorke:
MIRVs could be done by either making a block that launches 'MISSILE_SHORT' which then launches a stream of miniature smart mines, or by having a mine (or slow missile) which launches powerful but reeeaaally slow explosive plasma bolts.

Speaking of which, what about torpedo drones, that each burst-fires a few powerful but slow (as in, muzzleVel=150) cannon rounds? They could have so low a fire rate (and/or so short a lifespan) that they only get a shot or two per done, explaining why they don't end up loitering at extreme range after their first burst...
Thanks for the suggestion, I figured the MIRV would be something like that. As for the torpedo Drone, I'll try it , but to make it worthwhile to use the drone if it only gets two shots in it's life span, The damage Would have to be very high, which would in turn increase recoil... IDK. I'll look into it.
Victoria Yorke 19 Jul, 2015 @ 8:15am 
Originally posted by radioactiveplayer:
Originally posted by Victor A Yorke:
MIRVs could be done by either making a block that launches 'MISSILE_SHORT' which then launches a stream of miniature smart mines, or by having a mine (or slow missile) which launches powerful but reeeaaally slow explosive plasma bolts.

Speaking of which, what about torpedo drones, that each burst-fires a few powerful but slow (as in, muzzleVel=150) cannon rounds? They could have so low a fire rate (and/or so short a lifespan) that they only get a shot or two per done, explaining why they don't end up loitering at extreme range after their first burst...
Thanks for the suggestion, I figured the MIRV would be something like that. As for the torpedo Drone, I'll try it , but to make it worthwhile to use the drone if it only gets two shots in it's life span, The damage Would have to be very high, which would in turn increase recoil... IDK. I'll look into it.

Recoil is calculated with both damage and muzzle velocity (try messing around with a 100 damage, 10,000 velocity cannon in the sandox), meaning the recoil shouldn't be too bad. Just, make sure the drone has a decent acceleration rate but starts off moving slowly (to prevent it from spending its entire life trying to turn around) ^^'
Hmm...

A spread cannon where the shell splits into multiple shots that deal individual damage (unfortunately I have no expereince in doing said thing.
Rallas  [developer] 7 Aug, 2015 @ 6:50am 
Originally posted by Kage-Kasukedo:
Hmm...

A spread cannon where the shell splits into multiple shots that deal individual damage (unfortunately I have no expereince in doing said thing.
Not sure how possible it is, but I'll look into it.
Victoria Yorke 7 Aug, 2015 @ 9:44am 
Originally posted by Kage-Kasukedo:
Hmm...

A spread cannon where the shell splits into multiple shots that deal individual damage (unfortunately I have no expereince in doing said thing.
This is a interesting one...

What about an unguided torpedo with a low explosion damage by itself, but which carries a high-power spread cannon?

The torp could have high energy storage but low generation, meaning it only gets a certain amount of shots...
The Odyssey 7 Oct, 2015 @ 7:00pm 
this is a suggestion for the future but if you wish to make a heavy hitting and slow moving faction you need to have the block health to fit with it. much like the 15th faction it has heavy blocks that have more health but makes the ship move slower. so just a suggestion for the mod as for everything else very good.
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