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And/or as a toggleable option. Embrace the power of game options! ;P
Our Solar System
Using Neptune's range as the outer boundary: 29,800,000 diameter
Using the Heliosphere 180 AU as the outer boundary: 57,160,000 diameter
Other distance measurements
Speed of Light (1 second): 60,962.31
1 AU (Earth to Sun): 2,534,700
1 Light Year: 1,925,404,800
Weapon Ranges
Laser (5000 km useable range): 5228
Laser (20,000 km useable range): 12,011
Missile (100 km useable range): 500
Missile (1000 km useable range): 1990
So... even if systems are spaced just 1 Light Year apart, I'm not sure that the engine can handle system spacing of ~2B. I might have to try it though just to see what happens. You're also going to be relying on FTL within a system as well because even if your sublights go the speed of light, it's still going to take you 15.6 minutes to cross the 180 AU system.
Most likely the game will explode.
As a side note though... Under the original scaling, 1 Light Year is 2.457M. That's considerably smaller than the DOF scaling. Still might be too big but might have more of a chance of working. Maybe I could mix and match scalings... but then that sort of defeats the purpose. I could just do 1/100th DOF scale for spacing instead too.
I got a couple 130M system spacing games to load. Obviously not playable without some view adjustments but it did load a 100 system game without crash or errors. Seems to take noticeably longer to load though.
I also got it to load a small 3 system game using 1.3B spacing. Also no complaints from the game, just the same issues as above magnified more. Loading time is what may actually preclude making a sim mod because even my 3 system game took a minute or two to load up.