Team Fortress 2

Team Fortress 2

The Crack-Shots Passee
Cai V3.6 3 Mar, 2015 @ 11:21am
Stats
Ok, I was thinking like the opposite of the cleaner's carbine when I thought this.

The Old Mash Mash (New name - maybe not good idea)

+40% bigger clip size (35 bullets)
+10% faster Firing speed (0.9 second firing interval)

+20% slower spread recovery (1.5 secs instead of 1.25)
+20% slower weapons switch

Basically, a machine gun for use when your primary runs out as opposed to when an enemy gets too close.
Last edited by Cai V3.6; 3 Mar, 2015 @ 11:21am
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Showing 1-6 of 6 comments
BeardedSniperII 3 Mar, 2015 @ 7:40pm 
To add on to that, I think you should add these to your current stats to make it more combat-ready:

+Does +5% damage for each kill (Up to 6 kills for a +30% damage boost)

-Cannot put away until you get a kill with it

That way, it encourages you to use it only when you need to (as opposed to being helpful in a pinch), and rewards you for being consistent with it.
Cai V3.6 4 Mar, 2015 @ 9:54am 
Originally posted by The Bearded Sniper:
To add on to that, I think you should add these to your current stats to make it more combat-ready:

+Does +5% damage for each kill (Up to 6 kills for a +30% damage boost)

-Cannot put away until you get a kill with it

That way, it encourages you to use it only when you need to (as opposed to being helpful in a pinch), and rewards you for being consistent with it.

That just makes it have too many stats, 4's more-or less enough

Also, the slower weapons switch makes it harder to use in a pinch so yeah.
(+) +25% damage
(+) +40% clip size
(+) Every kill: -10% weapon spread, +5% damage. (Max -50% weapon spread, +25% damage)
(-) +33.3% weapon spread
(-) +5% spread/every 10 lost hp
Cai V3.6 9 Mar, 2015 @ 9:05am 
Originally posted by Doctor Who ( ͡° ͜ʖ ͡°):
(+) +25% damage
(+) +40% clip size
(+) Every kill: -10% weapon spread, +5% damage. (Max -50% weapon spread, +25% damage)
(-) +33.3% weapon spread
(-) +5% spread/every 10 lost hp

+50% damage, too op.

Maybe if it was like this

(+) +40% clip size
(+) Every kill: -10% spread, +5% damage. (Max -50% spread, +25% damage)
(-) +33.3% weapon spread
(-) -10% damage
Random Main 9 Mar, 2015 @ 5:15pm 
Originally posted by Cai V3.6:
Originally posted by Doctor Who ( ͡° ͜ʖ ͡°):
(+) +25% damage
(+) +40% clip size
(+) Every kill: -10% weapon spread, +5% damage. (Max -50% weapon spread, +25% damage)
(-) +33.3% weapon spread
(-) +5% spread/every 10 lost hp

+50% damage, too op.

Maybe if it was like this

(+) +40% clip size
(+) Every kill: -10% spread, +5% damage. (Max -50% spread, +25% damage)
(-) +33.3% weapon spread
(-) -10% damage


this is actually a really good idea and maybe if you mixed and matched it with the bearded snipers ideas and you would have a great weapon
+60% clip size [40 rounds]
+??% backup ammo [max ammo is a clip of 40 plus two more full clips, for 120 total bullets]
+kills with this weapon give you a head, separate from bazaar or eyelander heads. Each head increases damage and accuracy by 5%, to a maximum of 30%. At 6 heads you deal 15% more damage than stock and are 30% more accurate.
-15% damage
-25% reload speed

There's probably a better name than heads for the kill counter, but I dont know what it should be. I imagine that kills won't steal heads from other snipers with this gun, whereas heads ARE transferred.
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