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+Does +5% damage for each kill (Up to 6 kills for a +30% damage boost)
-Cannot put away until you get a kill with it
That way, it encourages you to use it only when you need to (as opposed to being helpful in a pinch), and rewards you for being consistent with it.
That just makes it have too many stats, 4's more-or less enough
Also, the slower weapons switch makes it harder to use in a pinch so yeah.
(+) +40% clip size
(+) Every kill: -10% weapon spread, +5% damage. (Max -50% weapon spread, +25% damage)
(-) +33.3% weapon spread
(-) +5% spread/every 10 lost hp
+50% damage, too op.
Maybe if it was like this
(+) +40% clip size
(+) Every kill: -10% spread, +5% damage. (Max -50% spread, +25% damage)
(-) +33.3% weapon spread
(-) -10% damage
this is actually a really good idea and maybe if you mixed and matched it with the bearded snipers ideas and you would have a great weapon
+??% backup ammo [max ammo is a clip of 40 plus two more full clips, for 120 total bullets]
+kills with this weapon give you a head, separate from bazaar or eyelander heads. Each head increases damage and accuracy by 5%, to a maximum of 30%. At 6 heads you deal 15% more damage than stock and are 30% more accurate.
-15% damage
-25% reload speed
There's probably a better name than heads for the kill counter, but I dont know what it should be. I imagine that kills won't steal heads from other snipers with this gun, whereas heads ARE transferred.