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I'm not quite sure how to explain what I'm thinking. When have rapid fire on It chews up my bullets faster then I can go "Crap, got to reload!" I could turn on the Inf ammo on but then I just feel overpowered. so I think some controle of the rate of fire might help.
I'm not great with coding. (fact I know little to nothing at best.) It's just and Idea to make this great
reason i bring this up is some weapons get set to -1 ammo with reloading ammo, and generate thier own ammo. others it works fine with reloading infinite ammo.
this would be the best of both, and would save you time.
plus it could serve as the groundwork for bigger possibilities.
so what i propose is a serverside list that acts as option 3 for infinite ammo. based on the weapon a player is wielding, the server gives them a different kind of infinite ammo. back to the shock rifle and pulsar. the pulsar is balanced on the concept it charges it's ammo up, so the server owner could set it's infinite ammo option as either disabled or need to reload enabled. the shock rifle however has a bottomless clip and would require plain ol infinite ammo.
then, as users swap between the example weapons, the server switches thier infinite ammo type to match the setting for the gun.