Team Fortress 2

Team Fortress 2

The 30lbs Spanner
 This topic has been pinned, so it's probably important
Ludumberg  [developer] 31 Jul, 2015 @ 7:14am
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Showing 1-15 of 33 comments
Random Techpriest 31 Jul, 2015 @ 7:26am 
+10% damage
+50 metal capacity

-10% attack speed
+25% damage bonus
Instantly removes sappers
+20% max ammo supply
-20% firing speed
Deals small amount of damage to friendly buildings that are fully upgraded, not damaged and have full ammo (sentries)
+10% Firing Speed
+100% Metal Capacity
-20% Damage
-20% Movment Speed
Bird Scoot 31 Jul, 2015 @ 11:11am 
My Stats
=======
Pros:
+15% Melee Range
Medikits drops into Ammopacks
+25% HP for Buildings
Everytime your Sentry got a kill, +5HP. (Max. 180HP)

Cons:
-You can't pick up your Buildings
+25% Damage by sappers

Text:
It's a Defense weapon. Because of the large melee range, you can repair your Sentry without being killed instantly. You get a lot of Ammopacks but your Buildings are also an easy target for Spies.
Last edited by Bird Scoot; 31 Jul, 2015 @ 11:11am
+50% Melee damage.
-50% Swing speed.
Can remove sappers in one swing but decreases the max health of your buildings by 1/4.
25% Slower movement speed while hauling.
10% Slower movement speed.
Has ability to increase swing speed by 100%. Build up ability use by taking off sappers. Take off 10 sappers to access ability.

UnknownSoul 1 Aug, 2015 @ 7:19am 
Originally posted by A Rather Lonely Mochi:
+25% damage bonus
Instantly removes sappers
+20% max ammo supply
-20% firing speed
Deals small amount of damage to friendly buildings that are fully upgraded, not damaged and have full ammo (sentries)
I vote for this one.
Stemphy_ _ 1 Aug, 2015 @ 8:26am 
Use Uncle Dane's stats.

60% damage resist while hauling
+10% redeploy speed, (used to be 20 or 30% but considering the recent buff)
30% slower while hauling
Can't be healed by medics while hauling.

I would also recomend using the increased metal capacity with the reduced swing speed.
Krispy 2 Aug, 2015 @ 11:57am 
-15% Attack Speed
+25% Attack Damage
+20 upgrade speed per wrench hit
+20% More Metal avaliable
-30% Movement speed when carrying buildings.
Last edited by Krispy; 2 Aug, 2015 @ 12:00pm
randalf 2 Aug, 2015 @ 8:40pm 
+ When enemy coated with jarate/mad milk, Critical hits
- Slow weapon swing (idk whats it called)
- 10% walking speed
mothman 2 Aug, 2015 @ 9:46pm 
-20 walking speed when hauling
+10 damage resistance while hauling
+15 damage boost
-15 swing speed
+10 damage to sappers
CRMNRMMI 2 Aug, 2015 @ 11:28pm 
-25 attack speed
+25 attack damage
+40 damage against spys
+50 damage against disguised spys
-20 health at level 3 sentry
-50 walking speed when carrying a building

desc:swing your baby round and round,make sure you don't hit yourself in your tooth's crown
MakWoodhuntress 3 Aug, 2015 @ 3:04am 
+25% damage
-10 hp

kill from wrench give you 30 hp to sentry (max +200 hp to sentry)
kill from sentry give you +1 metal regeneration for 10 second (max 5)
-20% damage
-10% swing speed
+15 metal from each swing
+10 metal each swing to friendly building
+25 max metal capacity
- 30 metal when remove sapper
Insta remove sapper

Good work m8,i r8 this 8/8
Hatebi 3 Aug, 2015 @ 6:23pm 
Instantly removes sappers

20% Slower Swing Speed

TheTrueArtist 4 Aug, 2015 @ 1:45am 
-10% Swing Speed
+10% Damage
-20% Movement Speed (While Out)
-30% Deploy Speed
+15% Attack Range
+100% Metal Capacity
Instantly Destroy Sappers

I think this sounds really ballanced and fair.
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