Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+50 metal capacity
-10% attack speed
Instantly removes sappers
+20% max ammo supply
-20% firing speed
Deals small amount of damage to friendly buildings that are fully upgraded, not damaged and have full ammo (sentries)
+100% Metal Capacity
-20% Damage
-20% Movment Speed
=======
Pros:
+15% Melee Range
Medikits drops into Ammopacks
+25% HP for Buildings
Everytime your Sentry got a kill, +5HP. (Max. 180HP)
Cons:
-You can't pick up your Buildings
+25% Damage by sappers
Text:
It's a Defense weapon. Because of the large melee range, you can repair your Sentry without being killed instantly. You get a lot of Ammopacks but your Buildings are also an easy target for Spies.
-50% Swing speed.
Can remove sappers in one swing but decreases the max health of your buildings by 1/4.
25% Slower movement speed while hauling.
10% Slower movement speed.
Has ability to increase swing speed by 100%. Build up ability use by taking off sappers. Take off 10 sappers to access ability.
60% damage resist while hauling
+10% redeploy speed, (used to be 20 or 30% but considering the recent buff)
30% slower while hauling
Can't be healed by medics while hauling.
I would also recomend using the increased metal capacity with the reduced swing speed.
+25% Attack Damage
+20 upgrade speed per wrench hit
+20% More Metal avaliable
-30% Movement speed when carrying buildings.
- Slow weapon swing (idk whats it called)
- 10% walking speed
+10 damage resistance while hauling
+15 damage boost
-15 swing speed
+10 damage to sappers
+25 attack damage
+40 damage against spys
+50 damage against disguised spys
-20 health at level 3 sentry
-50 walking speed when carrying a building
desc:swing your baby round and round,make sure you don't hit yourself in your tooth's crown
-10 hp
kill from wrench give you 30 hp to sentry (max +200 hp to sentry)
kill from sentry give you +1 metal regeneration for 10 second (max 5)
-10% swing speed
+15 metal from each swing
+10 metal each swing to friendly building
+25 max metal capacity
- 30 metal when remove sapper
Insta remove sapper
Good work m8,i r8 this 8/8
20% Slower Swing Speed
+10% Damage
-20% Movement Speed (While Out)
-30% Deploy Speed
+15% Attack Range
+100% Metal Capacity
Instantly Destroy Sappers
I think this sounds really ballanced and fair.