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+50% damage
negatives
-25% swing speed
25% damage
On kill: 20% Health back.
-20% Swing Speed
1/10 Chance of missing
-20% Switching weapons speed
Pros:
+10% dmg at 1-40 hp
+10% range at 1-30 hp
+10% run speed at 1-20 hp
Insta-kills at 1-10 hp
Cons:
-25% swing speed
-25% switch speed
Take double damage at 100+ hp
+15% reach (like Eyelander)
+50% Damage against Enemy Spies
Cons:
+35% longer Weapon Switch
-no random Crits
+50% Damage taken by Fire
+50% Damage
+20% Firing speed
Cons:
- On miss hit self for 30 HP, On miss crit hit self for 65 Hp.
+5 secs bleed damage
+5% damage
cons:
- 10% slower switch speed
- 10% slower hit speede
+25% damage when attacking player with melee out
-15% firing speed
-15% ammo picked up from crates and dispensers
On hit: Bleed for 8 seconds
-25% attack speed
-15% damage done
No random critical hits
We already have a bleed weapon for Sniper..
Pros:
+20% More Damage to Melee-Equipped enemies (as a counter against Trolldiers or so).
+Assist kills from any sniper weapon store criticals in melee.
Between:
=Does normal base damage against non-melee equipped targets.
=Normal Swing Speed.
Cons:
-Requires two assists to store one critical.
+20% damage
-15% weapon switch
-20% firing speed
-15% damage
-10% draw speed
Remove the insta kill. Its usefull on the half-zatoichi (?) because soldiers / Demos go into the battlefield but for sniper its not good
I don't think it matters because snipers don't go into battle often but it's a fun little feature it could have