Hammerwatch

Hammerwatch

Castle of Chaos
DelightfulDingo  [developer] 2 Aug, 2015 @ 1:02pm
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I always appreciate constructive critisism on my work and would like to hear your thoughts!
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Showing 1-15 of 20 comments
can i just say i forgot to put this in my comment but it would be cool if you could make your own skins for the enemies and the banners like they are totems or something like a relic
KidChris 7 Aug, 2015 @ 1:38am 
I played with a group of two other people. Two of us were outside in the village while one player was in the second boss room. The two guys in the village could not teleport themselves into the boss room.

Similar problems are in first boss room, but if you are lucky you can suicide in to the bossroom

Image of two of us hanging outside the gate while hipshot fighting the bosses.
http://i.imgur.com/GTvM7VS.jpg
DelightfulDingo  [developer] 7 Aug, 2015 @ 3:08am 
Originally posted by KidChris:
Image of two of us hanging outside the gate while hipshot fighting the bosses.http://i.imgur.com/GTvM7VS.jpg

Unfortunately the second boss area does lock the main gates.
In combat of this I am trying to alter the map so that it will only trigger gates when all players are close or to provide tactical support dmg areas if you are locked out of battle.
The broken frying pan should actually be useful in the map in a stupid way just for a joke.
DelightfulDingo  [developer] 7 Aug, 2015 @ 8:34am 
The joke there is that it not a lot of people really listen/learn or read quest dialogues in games these days they see a potential reward for a task and that in the map you acquire this item and receive well something totally useless.

It would be funny if it had some great importance to it I agree.
Ejraiel 8 Aug, 2015 @ 12:24pm 
Castle of Chaos Beta.hwm
SHA-1: 28429861E0C41CB1092CF999AE657D5E55121062

2015 Aug 08 (Sat)
Anywhere
- Bush doodads under tree doodads causes graphic glitches when the player is moving.
- NPCs with multiple windows of speech can be re-activated while still talking, causing overlapping speech windows.

Entry Area
- Player is forced to talk to bartender, and wait for the entire speech too.

Vendor Area
- Trees can be walked through. xD
- "Oldman" NPC dialog overlaps left of the two "?" blocks.
- "Oomph!" NPC says nothing after initial dialog.
- One barrel next to the "Oomph!" NPC is too close to the grate, preventing coin drops from being able to be picked up.
- NW portion, north of guard and grate: blue wall should go north another block or two, to physically connect with brown wall. (Currently, it looks like there's a gap there.)
- SE portion, east of "Oomph!" NPC: visible black tiles from map creation.
- Guard of silver door disappears after saying to run.
- Elite archer dies too quickly to read his dialogue; perhaps make all the enemies non-combatant and invincible for a while while he says the dialogue, THEN make them attack. (Or like the final boss in the desert campaign, if it's not possible to do with the actual enemies.)
- Leon has no "Quest COMPLETE!" bubble showing that the player may get a reward.
- Leon has no dialogue after reward.

Castle of Chaos, Sewers
- Grates stick out too much, causing the player to get stuck on their sides.
- Area with towers and spikes could use visible traps sticking out from the walls to show where the arrows are coming from.
- Area with towers and spikes: breakable wall of NW secret is visible on map before opening! ;O
- East, above the right pillar where there are two vendor coins, there is an invisible solid in the blackness as you shoot to the right.
! All four boss areas lock players out. And if any die while another checkpoint is active, they can't get back in either.
- Third boss, skeleton knight to the west; bridge on right has holes in the side where the player may walk out onto the blackness.



Last edited by Ejraiel; 8 Aug, 2015 @ 1:14pm
^ you know that there is more than one version of the castle of chaos the castle of chaos (3) is the newest just saying if you have not looked into that specific one.
Ion 12 Aug, 2015 @ 12:54pm 
Just try your Castle. Its too hard. i play alone with a thief and there are to many stong monsters. no chance to survive
DelightfulDingo  [developer] 13 Aug, 2015 @ 2:43am 
I've played the campaign with Paladin, Priest, Thief and Archer and its been challenging but I promise you I would never release content that a player was unable to play through.
Robin 17 Aug, 2015 @ 12:47pm 
i played it with phex and found all 3 quest items and beat the map! :D
DelightfulDingo  [developer] 18 Aug, 2015 @ 5:29am 
I can confirm this and I add that he was very good at finding the secret areas.
DelightfulDingo  [developer] 18 Aug, 2015 @ 5:31am 
Originally posted by Ion:
Just try your Castle. Its too hard. i play alone with a thief and there are to many stong monsters. no chance to survive

The new update coming adds in a new starting area that lengthens the learning curve and provides players with upgrades.
Bushpig2dope 31 Aug, 2015 @ 4:08am 
This is awesome. Be proud!
SpinDashMaster 7 Oct, 2015 @ 11:04pm 
Oops? I took the gold key that apparently was meant to open the castle, and used it on the Pyramid inside the Sewer, where the twin skeletons were. I got an achievement, but it was a dead-end and I believe I'm stuck.
cocay 9 Oct, 2015 @ 4:23am 
Originally posted by SpinDashMaster:
Oops? I took the gold key that apparently was meant to open the castle, and used it on the Pyramid inside the Sewer, where the twin skeletons were. I got an achievement, but it was a dead-end and I believe I'm stuck.
i did exactly the same, went to the sewer skipping teleporter twice and got stuck there
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