Age of Empires II (2013)

Age of Empires II (2013)

The Siege of Helm's Deep
 This topic has been pinned, so it's probably important
nhoobish  [developer] 10 Aug, 2015 @ 8:27am
Quests in the Scenario
For the Good

Player 1 (Blue)
  • Bring Théoden to The Bridge of Helms Deep and Helms Deep spawn will grow stronger.
  • Bring Erkenbrand to Helms Deep and Blue's spawn grows stronger.

Player 3 (Green)
  • Bring Éomer to The Wall and refugees will feel more braver then ever.
  • Bring Gandalf to Helms Deep castle and Green's spawn grows stronger. And to Bridge of Helms Deep to free Hourns.
  • Bring Gimli to Glittering Caves and units in there will grow stronger.
  • Bring Legolas to the Green Flag on the First Level and The Towers of Helms Deep will use better arrows.
  • Bring Aragorn to the Blue Flag on the First Level in order to open a seret path and other one to close it again.

Additional Bonuses
  • After 35 minutes Gandalf and his gathered army will reach Helms Deep.
  • Kill Wild Men King to disable Grey's Spawn.
  • Kill Uruk-Hai Leader to disable Red's Spawn. (Works only when he is killed before 25 minutes and then Spawn will start again because Lurtz arrived)
  • Kill Lurtz to completly disable Red's Spawn.


For the Bad

Player 2 (Gray)
  • Take Wild Men King to The Eastern Part of The Glittering Caves on a flag to improve his Elite Guards.

Player 4 (Red)
  • Take Warg Leader to The Second Level Entrance by the side of The Wall on a flag to improve his Elite Guards.
  • Take Orc Leader to The First Level on a flag to improve his Elite Guards.
  • Take Uruk-Hai Leader near the flag what is near the Third Level Entrance to improve his Elite Guards.

Additional Bonuses
    Kill Théoden to Helms Deep Spawns to stop.After 25 minutes Lurtz will arrive to the siege and the spawn will be improved.
Last edited by nhoobish; 10 Aug, 2015 @ 8:44am