Space Engineers

Space Engineers

CMDBob's Weapons
Bug Reports
I decided to shift the little bug I found into this container instead of the main comments. No use in letting them critters run free!
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Showing 1-15 of 17 comments
THUNDERCOMPUTER 1 Oct, 2016 @ 7:16am 
A small issue with one type of ammo in survival. When trying to make Designator Ammo in an assembler, it instead spits out the AutoCannon ammo. (Making the ammo the "wrong way" uses less resources than it shoud). In the Blueprints.sbc file on line154, the SubtypeId is marked for the AutoCannonCIWSMagazine instead of LaserDesignatorCharge.
FoxHawk 21 Dec, 2016 @ 11:19am 
Placing a missile rack causese my game to freeze.
nsgallup 5 Jan, 2017 @ 8:06pm 
I second the missile rack freezing bug
dRuPpI 29 Apr, 2017 @ 7:52am 
i get sometimes freezes lags for up to 10-15 seconds.... like memory leaks when i have this pack installed
Last edited by dRuPpI; 29 Apr, 2017 @ 7:53am
CFA-44 Nosferatu 6 Jan, 2018 @ 1:02pm 
when i equip the handheld plasma gun, the game crashes
The Guy 3 Apr, 2018 @ 10:26am 
The flash on the heavy wepons sticks around looks really buggy
Bowserjrrules 7 Apr, 2018 @ 4:36pm 
Originally posted by The Guy:
The flash on the heavy wepons sticks around looks really buggy

The Flash sticking keeps causeing my game to crash
Gorbadon 26 Apr, 2018 @ 3:44pm 
Scripts like TIM or Isy's inventory manager can't auto create ammo.

Acording to Isy's script there is no blueprint.
Not shure what exactly that means but that is aperently the issue.

Doesn't seam to be the fault of the scripts since ammo from outher mods like "Battle Cannon and Turrets (DX11)" can be auto created.
Skeleton Man 5 Jul, 2018 @ 11:37am 
As mentioned in another thread, Decoy Flare Packs cannot fit through a small conveyor port into a decoy flare dispenser. I can't manually access any face of the flare launcher to load it since its already connected via conveyor either. According to the other thread, this may stem from the fact that they're coded as missile launchers using missile ammo, which by default does not fit through small conveyors.
XandreBlues 31 Jul, 2018 @ 10:18am 
Designator Turret: unable to load ammo in survival. It installs well enough, but unable to load ammo on small grids no matter which port (I have two ports on the Designator, neither will accept the Designator Battery).

40 mm plasma turret: No problem, no issue while using a cockpit. If you are using a smaller craft (passenger seat and Remote), the 40mm can't be controlled (manual fire). Again, it works fine (manual fire) from a cockpit, but no manual fire via remote.
Mr. Thomas 28 Sep, 2018 @ 5:39am 
To anyone still paying attention to this thread. I starting to learn how to mod and I will be looking in to fixing some to the issues with the mod. It might take some time, as this will be the first mod I will be making/fixing.

So far I have found that this mod was abandond half way thrue develoment. This is most likely why somethings wont work/ are broken/ are imbalanced. Like the flares not fitting thrue small convayers and the launchers not having build states.
The Outer God 1 Nov, 2018 @ 10:20am 
The heavy cannon muzzle flash remains there once fired. And it will remain there until the world is reseted.
Mr. Thomas 1 Nov, 2018 @ 11:46am 
@The Outer God as far as I can test quickly, I cant get it to stick. Though I do agree the muzzle flash is broken
The Outer God 1 Nov, 2018 @ 11:58am 
Strange... It disappeared now... I will tell if it apepars again.
CFA-44 Nosferatu 6 Nov, 2018 @ 4:39pm 
all muzzle flashes just appear as a square
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