Leadwerks Game Launcher

Leadwerks Game Launcher

A Demon's Game-Beta Demo
Firebal69  [developer] 20 Feb, 2016 @ 1:46pm
Update #3- 20/02/16
Change log:

TL:DR- I changed a lot of things.

Gerenal Changes:
-Fixed a bug going on with the objective displayer.
-Updated the main menu.
-Made a demo end level for the pre-alpha demo.
-Now each sewer character has their own font and note background associated to them.
-Flashlight batteries now take longer to go out.
-Produced a "puzzle complete" sound fx.
-Made a "chase theme".


Sewer_1:
-Changed notes textures
-Fixed the objectives not displaying correctly
-Made it so that the interactions with the pipes work correctly
-The notes have been tweaked and now work and respond to the player's position in relation to it while taking the mouse position into consideration.(If the player moves the mouse away from the note it closes automatically.)
-Flashlight now lasts longer and batteries are more scarce
-Changed the skybox to something a bit darker (it helps with the overall ambiance even if you can't see it.)
-Improved the performance of the level tremendously.
-Added in pipe rotation sounds so the player has a bit more info if he did something or not (just text isn't sufficient)
-Made the light going off event a bit more realistic.
-Added in a map of the level.
-Added in another OBJ at the start of the level.
-Added in an automatic save at the start of the level.
-Made the transition to Sewers 2 smoother.
-Added in the puzzle complete sfx to the pipe puzzle.

Sewers_2:
-Increased performance tremendously.
-Made the interaction with the vales, power boxes and alarm better.
-Made the lights going off event more smooth and realistic.
-Added in more objectives pop ups so the player knows what he just did.
-Added a few landmarks in the water to reduce the amount of time the player spends wandering around.
-Added in maps of the level.
-Added in a note that explains how to get the exits opened.
-Changed the patients notes textures and fonts.
-Changed Markus's note texture and font.
-Fixed some typos on the patients notes.
-Added in a green light to the exits that only spawns when the player activates that exit.
-Made it so that the exit door that has been activated opens.
-Made it so that whenever the player activates the alarm (opens all the exits) the objective pop ups and other ways of opening exits become obsolete.
-Note on patient 3 is now more detailed.
-Changed font for Dave's notes.
-Dave's notes now use the "clean texture" background when they're read.
-Fixed a collision issue near the alarm.
-Made all the exits correspond correctly to the player's actions.
-Fixed multiple locations where the player could go out of the map.
-Adjusted some invisible walls.
-Made the chase music blend in with the sewer ambiance ost.
-Fixed the monster always hitting the player once even when out of range.
-Fixed the text of one of the notes being too small.
-Improved the monster path finding while chasing the player.
-Fixed a model that had a missing texture.
-Fixed an empty spot in the level geometry.
-Fixed a bug that allowed player to use exit triggers more than once.
Last edited by Firebal69; 20 Feb, 2016 @ 3:19pm