ARK: Survival Evolved

ARK: Survival Evolved

Baby Dinos Enhanced v0.13.1 (No Longer Supported)
 This topic has been pinned, so it's probably important
Exodus  [developer] 29 Aug, 2015 @ 12:57pm
Official Suggestions Thread
If you have an idea on how to improve this mod and want to suggest something please post it here.
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Showing 1-15 of 73 comments
[Countess]Vol†z 29 Aug, 2015 @ 2:54pm 
A way to randomize the colors and levels for the hatched dinos so that they all aren't the same color and lvl when they come out.
Rikimaru55 29 Aug, 2015 @ 3:10pm 
1. Tamed from hatch/birth.
2. Slower growing.
3. Pre adult leveling, only speed stamina and health.
4. Ability to level them up when they are small, cutsom levels that are added as extra stats and levels to the adult animal.
5. The option to have them follow you around.
6. Colors and other traits matches the adult dino.
Nomad 29 Aug, 2015 @ 3:29pm 
I think it would be cool if you could create like a DNA splicing machine, so you put the egg in and it gives you a preview of what the dino will look like. And in the settings of the machine it allows you to manipulate the DNA of the dino, picking its colour, patterns, maybe even 2 stats your want it to specialise in to make it unique, E.G turtle + Speed, Stamina.
-=AzraeL=- DDark 29 Aug, 2015 @ 5:29pm 
that sounds a lot like what we used to do in star wars galaxies with the beastmasters you could tweak all you want by adding new DNA sequences etc ...
but being able to hatch the actual eggs to random colored dinos , maybe also random lvls , that would be tamed right away is already really cool !
to not forget that their also growing wich is sweet, and totally missing ingame , the game needs more natural behaviour like nests and group or predator like IA for some dinos
Last edited by -=AzraeL=- DDark; 29 Aug, 2015 @ 5:31pm
Captain Bigfoot 29 Aug, 2015 @ 5:56pm 
would really love to see snakes/ spiders obtainable through egg stealing/hatching
Ladeao 29 Aug, 2015 @ 9:34pm 
Originally posted by NukeE:
would really love to see snakes/ spiders obtainable through egg stealing/hatching

Are they not already? I thought that was the purpose of the nests for each of them?

Anyway I think this is a great mod, but I would like to see dinos not grow up to be level 50 straight off. I understand how it could be useful, but if I'm going to hatch a dino I'd like to be able to raise it from level 1 so I can choose it's specialty without relying on the randomness of dinos encountered through the normal means. That's just my thought on it anyway, please continue the great work!

Edit: Just read your comment about the limits of the Dev kit and I understand entirely. Gotta work with what you've got available, and I think you are doing a fine job of that.
Last edited by Ladeao; 29 Aug, 2015 @ 9:37pm
Datlen 30 Aug, 2015 @ 3:24am 
I just got the idea to let alphas hatch too. But that should be (very freakin') rare, because alphas are so f*cking strong xD But a little baby alpha pet would be so cool, even if they would be (a bit) weaker than usual alphas o3o

+ for that, already tamed babies would be a very good idea. Who want's a baby alpha if you know it will rek you xD
Jalabeno 30 Aug, 2015 @ 3:43am 
Devs,

Please make the use (e) key availible when inventory is open.

Thanks

Me
Luna 30 Aug, 2015 @ 6:34am 
The Baby once are so cute :) Maybe make a teenage one between the baby and grown up... Maybe make it randoly change setting some time - so I behaives like a prober teen :P

eg. random go on and off wander, change between nutral, passiv and so on.

+ for tamed when babies
Saturn 30 Aug, 2015 @ 10:17am 
Originally posted by Elias79:
1. Tamed from hatch/birth.
2. Slower growing.
3. Pre adult leveling, only speed stamina and health.
4. Ability to level them up when they are small, cutsom levels that are added as extra stats and levels to the adult animal.
5. The option to have them follow you around.
6. Colors and other traits matches the adult dino.
what this guy said
retrosic.mpi 30 Aug, 2015 @ 10:35am 
Originally posted by Elias79:
1. Tamed from hatch/birth.
2. Slower growing.
3. Pre adult leveling, only speed stamina and health.
4. Ability to level them up when they are small, cutsom levels that are added as extra stats and levels to the adult animal.
5. The option to have them follow you around.
6. Colors and other traits matches the adult dino.

exactly
Saturn 30 Aug, 2015 @ 10:49am 
in first growth stages, they dont fight you, they run instead like parasuars. and a cheat to stop their growth
Last edited by Saturn; 30 Aug, 2015 @ 3:05pm
22222222 30 Aug, 2015 @ 11:02am 
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TSBob 30 Aug, 2015 @ 1:38pm 
Originally posted by Elias79:
1. Tamed from hatch/birth.
2. Slower growing.
3. Pre adult leveling, only speed stamina and health.
4. Ability to level them up when they are small, cutsom levels that are added as extra stats and levels to the adult animal.
5. The option to have them follow you around.
6. Colors and other traits matches the adult dino.

Interesting. I'd play that, but I'm more of the mindset of:

1) Neutral from hatch/birth. Still need taming, but non violently.
2) Much slower growing (can potentially speed up with dino food)
3) Baby dino foods.
4) The taming/training of the dino adds levels through taming effectiveness. Possbly though multiple stages. ("tame" the animal well as a baby and/or adolecent to get higher level dinos)
5) Keep the stats randomized until adulthood leveling. (Just to make it easier)
6) Ignored dinos can go hostile.
7) Babies follow the nearest player. (Is it possible? Would be amazing)

No need for 40 baby foods. A couple for the carnivores, herbavores, and carrions would be fine. Maybe even require that they eat baby food, and make the lowest level foods simple crafting. Meat + fiber in a mortar and pestle for example.

TL:DR Give me a reason and the ability to interact with the babysaurs. Watching them is not enough! Hand feeding can be both fun and useful. + baby food and slow growth
Last edited by TSBob; 30 Aug, 2015 @ 1:46pm
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