Arma 3
Werthles' Headless Module
Nebel 15 Sep, 2019 @ 8:50am
Issue Report
Hello Wert! Great mod!

I have an issue to report.
When spawning in AI as in a BTR or something, and Zeus tries to take it over, the issue is that the ownership of the AI gunner and driver is transferred to Zeus - while he is in control, the AIs ownership gets transferred back to the Headless client and Zeus loses control over that Vehicle.

We tried to put the class name of the AI into the Ingored units in the WHM Setup in the Eden Editor, without luck. Nothing happens

We have tested this with the Russian RHS, seems to happen on every Vehicle.

We have the following mods installed
ace
Achilles
ACRE2
Align
ASR AI3
BackpackOnChest
Blastcore Edited (standalone version)
BloodLust
CBA_A3
CTAB
CUP Terrains - Core
CUP Terrains - CWA
CUP Terrains - Maps
DDAM_A3
Enhanced Movement
GRAD Trenches
Immerse
JSRS SOUNDMOD
JSRS SOUNDMOD - RHS AFRF Mod Pack Sound Support
JSRS SOUNDMOD - RHS USAF Mod Pack Sound Support
NTF
Project OPFOR
RHSAFRF
RHSUSAF
TF47 Launchers
VSM
Werthles' Headless Module

We are running on a Xeon 1245 V2 with 32GB RAM and Windows server 64-bit arma version.

Thank you for a great mod, it has really helped our server performance.
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Showing 1-4 of 4 comments
MrK  [developer] 10 Nov, 2019 @ 4:23am 
Hi Nebel. Sorry for the delay in response.

I believed that groups being transferred to HCs should not affect a Zeus's ability to control the group.

It will change the 'locality' of the group, which will affect some scripts in mods.

I am not familiar with all these mods. Are there any here which alter AI behaviour? If you are still interested, I would try first with just the unit mods and WHM, then try adding the rest, to see if WHM is not fully compatible with which mod.

Would you be able to check that units created in the mission file ARE ignored when using the class names as ignore names? This will check that the module is setup and working correctly in the simpler cases.

If you are still interested, please send some screenshots my way of your setup and the errors in action, and I may be able to help further.
Mirrowel 3 Mar, 2021 @ 7:38am 
Originally posted by Wert:
Hi Nebel. Sorry for the delay in response.

I believed that groups being transferred to HCs should not affect a Zeus's ability to control the group.

It will change the 'locality' of the group, which will affect some scripts in mods.

I am not familiar with all these mods. Are there any here which alter AI behaviour? If you are still interested, I would try first with just the unit mods and WHM, then try adding the rest, to see if WHM is not fully compatible with which mod.

Would you be able to check that units created in the mission file ARE ignored when using the class names as ignore names? This will check that the module is setup and working correctly in the simpler cases.

If you are still interested, please send some screenshots my way of your setup and the errors in action, and I may be able to help further.

So. Posting in 2 year old report feels weird, but here we are.
I have the same issue. When you are Remote controlling in vehicle only the unit you RC gets transferred to you, instead of full squad. That means as gunner you cant make unit move, and as commander.
MrK  [developer] 3 Mar, 2021 @ 10:58pm 
Hi there. Are you running mods that affect unit behaviour? If so, I would be interesting to know if this works without them running. I am not sure what is occurring here. Are the units in a group, or multiple different groups?
Mirrowel 11 Mar, 2021 @ 2:32pm 
Originally posted by Wert:
Hi there. Are you running mods that affect unit behaviour? If so, I would be interesting to know if this works without them running. I am not sure what is occurring here. Are the units in a group, or multiple different groups?
I completely forgot i posted this here. Sorry.
So, we do run VCOM. Issue is only about vehicles. When other units in crew of that vehicle stay on HC when you RC. So if you are a gunner you cant tell driver to go forward by pressing W. I will test without VCOM tomorrow and let you know. I dont think this will matter, but i will test anyway.
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Showing 1-4 of 4 comments
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