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@Yoshida, please do not say "This mod does NOT work." because it IS working for many people. What you mean to say is that it isn't working for YOU.
Do you have a non-english or otherwise non-standard keyboard? My code expects you to to have a left alt key. Do you not have one for some reason?
Basicaly this is whats happening:
New Map, 1 Sqaure zone to build in, If i zoom out and start painting inside the buildable square zone its not painting, its actualy painting outside of the square at the edge of the map in a square that hasnt been purchased yet. Im not exactly sure why. Like i still im still looking for a compatibility issue because somthing i have is causing this mod to break.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422554572
Ive also uploaded a screenshot of the issue for refrence. (The Painting is happening on the ocean, But the actual cursor is way over to the right *notice the tiny red paint circle* on the land)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512387367
I apologize for losing my temper at first ive been debuging for hours looking for the compatibility probelm == :D I hope you can get this working with the famous 81 Tiles :o
@Yoshida have you tried using JUST the 81 tiles mod alone? I see a lot of people on that mod complaining that it is unstable and has bugs with various things (including parts of cities disappearing!)
That said, I took a look at his source code. He indeed is overriding the DistrictTool, like this mod does, so they are currently not compatible. There may be a way I can do things without a conflict, but I'm not sure. I will have to try my idea. If it doesn't work though, I'm sorry to say they will be incompatible (unless the 81 tiles mod wants to adopt my functionality).
Oh they are, 81 tiles borderline stable. It does have alot of bugs and issues. And yes ive seen the disapearing bug, sometimes it happens, sometimes it dont.
81 tiles isnt perfect sense the game isnt rly designed to handle such a large map and i think he is the only modder who has actualy done such a thing (that i can find).
If its not fixable thats fine. ^^/
You'd have to talk to the 81 tiles modder. That mod changes a SIGNIFICANT amount of game code, whereas mine changes about 1 line. There's nothing I can do to provide a compatibility fix. They would have to provide it, if it's even possible. They could just copy my code into theirs, but that would force all 81 tiles mod users to use my change. They could also make a separate mod that includes both (which, for the record, I'd be fine with). But that would be up to them.
Then, i disabled your mod to find that I, yet again, could zone destricts. When I zomed out of my town later I saw this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632361115
Could it be that due to the 81 tiles mod the district brush, in combination with your mod, is simply offset? I obviously have created districts with your mod activated, simply not in the area I was painting in...
Yes, but again this would be up to the 81 tile mod developer to fix. That mod has to make a LOT of changes to the code to make 81 tiles available (it's not a simple switch). The offset is probably caused by messing with the district tool in order to make it operate correctly in the outermost map square. My code literally changes exactly one line of game code to add the toggle hotkey.