ARK: Survival Evolved

ARK: Survival Evolved

Shopping Mod 2.04
 This topic has been pinned, so it's probably important
Davetiger  [developer] 17 Jun, 2016 @ 6:17am
New research shop Added update 1.948
***SOME Defaults have changed since this note was posted***

First off this is not an upgrade shop it is a research shop. This means that it upgrades your skill not the item, as your skill gets higher the stats on the items will also get higher but not from it's base ONLY from your skill.

How it WORKS:
you put a primitive axe in, and you put 500 gold in you will lose the axe and money and get a new axe based on your skill level. usually the first one doesn't change much at all. the sencond one you usually notice about a .01 increase on weapon damage so instead of 100% you see it has 100.01% damage.
Now lets say you have your skill up where it's making 200% weapon damage. if you throw in a primivite 100% it will convert that to a 200% weapon but if you throw in a 300% weapon damage it will convert that to a 200% weapon. this is slightly random also, if you are making 200% you will get anywhere from 190% to 250% ISH (I don't know the exact ranges as it's based on wildcards rules not mine). but as your skill grows your potential item level will also grow. when you first start seeing greens you will notice you can still get a few primitives (THIS IS ON PURPOSE) if this didn't happen everyone would use this as a free repair shop.

As always it will be customizable like all the others.
  • cost per each Research (will allow group costs or individual costs)
  • the rate each Research increases the total (default is .01) a total of 65 I believe guarantees ascendant gear and will be the cap. (6500 upgrades required to hit max )
  • the way upgrades will be handled.. by individual items, groups (weapon, tools, armor).
  • whether or not the upgrade CAN fail
  • if it fails does it destroy the item being researched?
These will be the things that admins choose (if I get the can it fail to work they will set the % chance to fail).
==================================================================

NOTE: everytime you pick up this shop all upgrade values will reset. Also upgrade levels on the notes don't update til you open and close the inventory but they do still have the upgraded effects.

Here is what you need to know about the research shop I made a lot of custom options which will allow admins to customize things the way they want.

First by default the shop is set to no fail, .01 increment per upgrade(this means it takes 6500 upgrades to max it out), 100g per upgrade attempt, and destroy=0 and mode large category(explain later in this article).

So basic setup options:

[Research]
flatrate=XX (this will set all items in the shop to XXg cost to attempt an upgrade)
increment=XXX (this will divide by 100 and set how much quality per successful upgrade)
failchance=XXX (well as it says what is the chance to fail when attempting and upgrade, 1 = 1%, the failchance is %, options are 0 to 100)
destroyitem=X (Will the item be destroyed on fail? 0 for no, and 1 for yes, )
mode=X (0 (default) for lg category, 1 for small category, and 2 for individual)


MODE explanation: this is how the items upgrade, do they upgrade as a group? or do they upgrade individually?
Large category: if I upgrade shotgun in lg category all weapons gain the upgrade amount.
Small category: if I upgrade shotgun all normalweapons gain upgrades.
individual: if I upgrade shotgun only the shotgun gets the upgrade.

each item can still be individually removed even when using large or small category simply use it's name with =-1 and it won't be upgradable.

the item names are done in the language of the server just like the current sell shop. They are on a note inside the shop if you are unsure of what that is exactly.

Current Category settings (these can also be set under

Large Category(default)

[Research]
weapons=100
turrets=100
tools=100
armor=100

if you didn't want to use flatrate and wanted each category to set the price for the group you simply use these category names for the value to set in gold.

Small Category:

[Research]
advancedweapons=100
autoturrets=100
mannedturrets=100
tools=100
melee=100
normalweapons=100
cloth=100
leather=100
fur=100
flak=100
ghille=100
chitin=100
scuba=100

and individual well those are individual.

I know it sounds like a lot but when you build it and use it you'll see it's really not :) just a lot of options so admins can make theirs different if they want to.



Currently in game as of 1.948:

Item Name
Large Category Name
Small Category Name
assault rifle
weapons
advancedweapons
auto turret
turrets
autoturrets
Ballista Turret
turrets
mannedturret
bow
weapons
normalweapons
catapult turret
turrets
mannedturrets
compoundbow
weapons
advancedweapons
crossbow
weapons
normalweapons
dave metal hatchet
tools
tools
Dave metal pick
tools
tools
dave metal sickle
tools
tools
dave pike
weapons
melee
fabricated pistol
weapons
normalweapons
fabricated sniper rifle
weapons
advancedweapons
longneck rifle
weapons
advancedweapons
metal hatchet
tools
tools
metal pick
tools
tools
metal shield
armor
melee
metal sickle
tools
tools
metal sword
weapons
melee
minigun turret
turrets
mannedturrets
pike
weapons
melee
pump-action shotgun
weapons
advancedweapons
roit shield
armor
melee
rocket launcher
weapons
advancedweapons
rocket turret
turrets
mannedturrets
shotgun
weapons
normalweapons
simple pistol
weapons
normalweapons
slingshot
weapons
normalweapons
cloth armor
armor
cloth
leather armor
armor
leather
fur armor
armor
fur
flak armor
armor
flak
ghille armor
armor
ghille
chitin armor
armor
chitin
scuba armor
armor
scuba

Ok, that's everything
basically if you have small category everything with the same second listing above gains a level
if you have large category everything with the same first listing above gains a level


**********ADDED RESEARCH LEVEL PROGRESS TO THE alternate inventory slot******

SPECIAL NOTE this is a research shop not an upgrade shop, meaning if you put an upgraded item in and your skill is very low (ie you haven't researched that item class yet) you will lose item value not gain it.
Last edited by Davetiger; 24 Sep, 2017 @ 8:53am
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Showing 1-15 of 32 comments
Spit 17 Jun, 2016 @ 7:15am 
This will be AWESOME!
Scrainer 22 Jun, 2016 @ 4:43am 
Awesome!
edwardkilmer 1 Jul, 2016 @ 10:55am 
I may be retarded but I cant figure out how this works. I added gold pearls and a metal sword and I cant figure out what to do next.
Davetiger  [developer] 1 Jul, 2016 @ 11:06am 
Originally posted by edwardkilmer:
I may be retarded but I cant figure out how this works. I added gold pearls and a metal sword and I cant figure out what to do next.
currently it's broke .. I'm working on it in the test version so I can update the live version.. I finally found the issue was the cost value was 0.. it should work in live right now if you add [Research] flatrate=100 as I found this was the issue. Or can wait til i'm happy with the test being clean and I'll update should be later today but might end up being tomorrow
Davetiger  [developer] 1 Jul, 2016 @ 4:42pm 
Originally posted by edwardkilmer:
I may be retarded but I cant figure out how this works. I added gold pearls and a metal sword and I cant figure out what to do next.
Fixed now and up and running :)
edwardkilmer 1 Jul, 2016 @ 10:14pm 
Thank you. Does that mean I need to uninstall the mod and re-pull it. I'm sorry if that seems like a newbie question. I just got into modding this game in the last couple days and i'm not good at it.
Davetiger  [developer] 2 Jul, 2016 @ 7:46am 
Originally posted by edwardkilmer:
Thank you. Does that mean I need to uninstall the mod and re-pull it. I'm sorry if that seems like a newbie question. I just got into modding this game in the last couple days and i'm not good at it.
I always delete the mod folder and re download .. I usually delete all of my mod folder everytime I shut my server down and then load my game .. then copy all the mod folders over to my dedicated server just because it's the best way to update stuff so many times I've seen stupid bugs happen and it's because a file didn't update properly and it's best to just delete them and redownload each time.

That being said.. the shops in game shouldn't require removal and rebuild (just don't start the server up before you put the fold back in or you'll lose everything the mod gives including the pearls you have)
EfoABA 3 Jul, 2016 @ 5:01am 
@davetiger this is the default?!

[Research]
flatrate=100
increment=0.1
failchance=0.01
destroyitem=0
method=0

i want to play with this and i need to know the default and how can i change it like "failchance"
what is the minimum and what is the maximum? (1-0.000001)
EfoABA 3 Jul, 2016 @ 5:46am 
also i try method=1 for Small Category Name, but i still get the Large Category Name..
i will do more test..
Davetiger  [developer] 3 Jul, 2016 @ 7:47am 
Originally posted by Misdeath:
also i try method=1 for Small Category Name, but i still get the Large Category Name..
i will do more test..
failchance is 0 to 100.. 0 is never 100 is always 50 is 50% of the time
method should be working but there maybe a bug and I may need to test it more.. small category should upgrade everything based on the small category names in the table.. so if your using small and coth is upgrading fur and leather with it then let me know there maybe a glitch.

EDIT: found it ..I named it mode not method lol .. try mode=1 :) updated the notes above
Last edited by Davetiger; 3 Jul, 2016 @ 7:47am
EfoABA 3 Jul, 2016 @ 8:46am 
thank davetiger, great support you got there, are you rent servers too:P

gonna test it right now!

can you tell me plz, when i get failchance it's make the item back to normal stat or he just do
nothing?!

EDIT: can you add riot armor?!
EDIT: why we need mannedturrets?! if we can't upgrade it..
Last edited by EfoABA; 3 Jul, 2016 @ 9:24am
Davetiger  [developer] 3 Jul, 2016 @ 10:40am 
Originally posted by Misdeath:
thank davetiger, great support you got there, are you rent servers too:P

gonna test it right now!

can you tell me plz, when i get failchance it's make the item back to normal stat or he just do
nothing?!

EDIT: can you add riot armor?!
EDIT: why we need mannedturrets?! if we can't upgrade it..

on fail it recreates it back to normal stat.. unless destroy is on and then it destroys it

oh cause I didn't know the turrets were not upgradable :p
EfoABA 3 Jul, 2016 @ 10:54am 
hhhhhh gj man keep like that, i use your mod from the start!
blad3inth3crowd 3 Jul, 2016 @ 8:22pm 
You say 6500 upgrades to hit max how can you tell when you hit max I can't see anyone counting it out themselves could there be a list in each bench of the categories and how many out of the 6500 upgrades that bench has done to make it easier to keep track or is there an easy way already and I'm just missing it.
Davetiger  [developer] 3 Jul, 2016 @ 10:06pm 
Originally posted by blad3inth3crowd:
You say 6500 upgrades to hit max how can you tell when you hit max I can't see anyone counting it out themselves could there be a list in each bench of the categories and how many out of the 6500 upgrades that bench has done to make it easier to keep track or is there an easy way already and I'm just missing it.

there is a 2nd inventory on the shop that has the levels of each item :)

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponShop_C",EngramHidden=True,EngramPointsCost=70005,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
that's what they posted for weapon and this one is called UpgradeShop so my guess would be EngramEntry_UpgradeShop_C and the rest the same
Last edited by Davetiger; 10 Jul, 2016 @ 6:49am
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