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That being said.. the shops in game shouldn't require removal and rebuild (just don't start the server up before you put the fold back in or you'll lose everything the mod gives including the pearls you have)
[Research]
flatrate=100
increment=0.1
failchance=0.01
destroyitem=0
method=0
i want to play with this and i need to know the default and how can i change it like "failchance"
what is the minimum and what is the maximum? (1-0.000001)
i will do more test..
method should be working but there maybe a bug and I may need to test it more.. small category should upgrade everything based on the small category names in the table.. so if your using small and coth is upgrading fur and leather with it then let me know there maybe a glitch.
EDIT: found it ..I named it mode not method lol .. try mode=1 :) updated the notes above
gonna test it right now!
can you tell me plz, when i get failchance it's make the item back to normal stat or he just do
nothing?!
EDIT: can you add riot armor?!
EDIT: why we need mannedturrets?! if we can't upgrade it..
on fail it recreates it back to normal stat.. unless destroy is on and then it destroys it
oh cause I didn't know the turrets were not upgradable :p
there is a 2nd inventory on the shop that has the levels of each item :)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponShop_C",EngramHidden=True,EngramPointsCost=70005,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
that's what they posted for weapon and this one is called UpgradeShop so my guess would be EngramEntry_UpgradeShop_C and the rest the same