ARK: Survival Evolved

ARK: Survival Evolved

Shopping Mod 2.04
bobeeb 10 Jan, 2016 @ 9:27am
some admin item spawn commands
Shopping Mod Item Spawning v1.7

Admin Shop [woot*]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemStructure_AdminShop.PrimalItemStructure_AdminShop'" 1 0 false

Admin Power Generator [need no fuel]
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemStructure_Admin_PowerGenerator.PrimalItemStructure_Admin_PowerGenerator'" 1 0 false

Super Feeding Trough [lower spoil]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Misc/PrimalItemStructure_FeedingTrough_Buy.PrimalItemStructure_FeedingTrough_Buy'" 1 0 false

MiniVault [50k HP 150 Slots]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Misc/PrimalItemStructure_StorageBox_Huge_Child.PrimalItemStructure_StorageBox_Huge_Child'" 1 0 false

Super Fertilizer [270k]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Resources/PrimalItemConsumable_Fertilizer_Compost_Buy.PrimalItemConsumable_Fertilizer_Compost_Buy'" 1 0 false

Admin Fertilizer [270k]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemConsumable_Admin_Fertilizer.PrimalItemConsumable_Admin_Fertilizer'" 1 0 false

First Aid Kit [+500HP]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Resources/PrimalItemConsumable_BloodPack_buy.PrimalItemConsumable_BloodPack_buy'" 1 0 false

Admin Raw Meat [FROZEN no spoil timer]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemConsumable_Admin_RawMeat.PrimalItemConsumable_Admin_RawMeat'" 1 0 false

Admin Gasoline [stacksize]
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemResource_Admin_Gasoline.PrimalItemResource_Admin_Gasoline'" 1 0 false

Admin Cooked Meat [125 Food no spoil]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemConsumable_Admin_CookedMeat.PrimalItemConsumable_Admin_CookedMeat'" 1 0 false

Admin Thatch [stacksize]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemResource_Admin_Thatch.PrimalItemResource_Admin_Thatch'" 1 0 false

Admin Wood [stacksize]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemResource_Admin_Wood.PrimalItemResource_Admin_Wood'" 1 0 false

Admin Spoiled Meat [must have]:
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Admin/PrimalItemConsumable_Admin_SpoiledMeat.PrimalItemConsumable_Admin_SpoiledMeat'" 1 0 false

berry1
berry2
...

*build Admin Items
PrimalItemConsumable_Admin_CookedMeat *125 food no spoil
PrimalItemConsumable_Admin_Fertilizer *270000
PrimalItemConsumable_Admin_RawMeat *stacksize no spoil
PrimalItemConsumable_Admin_SpoiledMeat *everyone need it
PrimalItemConsumable_Berry_Admin_Amarberry *stacksize no spoil
PrimalItemConsumable_Berry_Admin_Azulberry
PrimalItemConsumable_Berry_Admin_Mejoberry
PrimalItemConsumable_Berry_Admin_Narcoberry
PrimalItemConsumable_Berry_Admin_Stimberry
PrimalItemConsumable_Berry_Admin_Tintoberry
PrimalItemResource_Admin_Gasoline *stackzize
PrimalItemResource_Admin_Thatch *stacksize
PrimalItemResource_Admin_Wood *stacksize
PrimalItemStructure_Admin_PowerGenerator *no fuel



new in 1.7 Building Shop
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/PrimalItemStructure_BuildingShop.PrimalItemStructure_BuildingShop'" 1 0 false





Last edited by bobeeb; 19 Jan, 2016 @ 10:05am
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Showing 1-12 of 12 comments
Davetiger  [developer] 10 Jan, 2016 @ 9:38am 
the last word "false" makes it a blueprint and most of the blueprints are set to not removable so you can't remove them from the shops :)
Last edited by Davetiger; 10 Jan, 2016 @ 9:39am
bobeeb 10 Jan, 2016 @ 9:41am 
i think true is the blueprint, all other commands work fine only the fertilizer gives a blueprint with false
Davetiger  [developer] 10 Jan, 2016 @ 9:52am 
Originally posted by bobeeb:
i think true is the blueprint, all other commands work fine only the fertilizer gives a blueprint with false
Oh ok.. and your right I'm thinking of it backwards.. not sure why it would spawn it as a blueprint when it's created.. I'll see if I can find anything that would cause that.

UPDATE: I haven't found anything that should be causing it to be forced a blueprint.
UPDATE: LOL right after I wrote that I check one last thing and found it.. I had the ISBLUEPRINT checked instead of the CANBEBLUEPRINT.. so it was forcing it to be blueprint :) it's fixed for version 1.6 .. thanks for the catch :)
Last edited by Davetiger; 11 Jan, 2016 @ 3:47pm
Davetiger  [developer] 14 Jan, 2016 @ 6:34pm 
in 1.62 is should now work
cheat giveitem "Blueprint'/Game/Mods/Shop/Buying/Resources/PrimalItemConsumable_Fertilizer_Compost_Buy.PrimalItemConsumable_Fertilizer_Compost_Buy'" 1 1 false
Davetiger  [developer] 17 Jan, 2016 @ 12:38pm 
Davetiger  [developer] 17 Jan, 2016 @ 3:38pm 
You reveal all me secrets lol
Spartan 18 Jan, 2016 @ 10:27pm 
hi there im having an issue removing the engrams from my server, iv arleady learn the shops but want to remove it so only i can build them and set up sepcial shops... any idea where i go in ark anf wat code i add to my ark files? im using the ark manager to run my server.
Davetiger  [developer] 19 Jan, 2016 @ 5:34am 
it's all at the top of the special admin settings discussion.. very top.
bobeeb 19 Jan, 2016 @ 8:24am 
Originally posted by Spartan:
hi there im having an issue removing the engrams from my server, iv arleady learn the shops but want to remove it so only i can build them and set up sepcial shops... any idea where i go in ark anf wat code i add to my ark files? im using the ark manager to run my server.

@spartan when you remove the engrams you cant build them anymore, even if you learned it. you must spawn them.
to remove all shoppingmod engrams enable the engrams button in your ark manager, copy the following code to your servers game.ini and then klick the button load from ini.
now all your engrams will apear in the engram menue und you can edit it in the manager or via config.

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AnvilBench_Sell_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AnvilBench_weapon_Buy_C",EngramHidden=True,EngramPointsCost=70005,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AnvilBench_Buy_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AnvilBench_Paint_C",EngramHidden=True,EngramPointsCost=7005,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponShop_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AmmoShop_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Paint_C",EngramHidden=True,EngramPointsCost=7005,EngramLevelRequirement=1150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ArmorShop_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1000,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ResourceShop_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1000,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Building_C",EngramHidden=True,EngramPointsCost=7000,EngramLevelRequirement=1150,RemoveEngramPreReq=False)



edit:
it is also better for future updates of mods to enable the following command in the game.ini
so every new engram will not apear unless you allow it

OnlyAllowSpecifiedEngrams=true
Last edited by bobeeb; 19 Jan, 2016 @ 8:37am
Sayvil [FR] 6 Feb, 2016 @ 1:46pm 
this maj is very very very good I love choose my price for mod items
Last edited by Sayvil [FR]; 6 Feb, 2016 @ 1:46pm
Sayvil [FR] 6 Jul, 2016 @ 3:04pm 
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