Space Engineers

Space Engineers

Electronics Panel - small blocks on large grid
Bug Report
loaded a save ive had a few of these in for ages and all of a sudden (tho tbf i did have some crashes while trying to load this save that turned out to be to do with the energy shields mod, idk if thats relevant) when i load the save, any and all electronics panels small grid bit is sort of a few small blocks away from the large grid bit and is causing my ship (well its just a tester thing not a ship but still) to rotate.
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Digi  [kehittäjä] 1.8.2021 klo 3.18 
Sounds like the base model's collider decided to not exist and the game generated one, or something...

I dunno, others reported similar stuff on another mod and I've no idea what causes it, I couldn't replicate that and I tested this one too just now and couldn't get it to happen, I had a world where electronics panels were placed and they didn't get offset nor rotate the floating ship they were on.

If you can replicate it reliably please bugreport it to keen as it's clearly something broken on the game. https://support.keenswh.com/ and include a world for them to test, maybe a video too so they know what to look for.

EDIT: Ah, it does happen in dedicated server to the 5x5 plate... weird, I'll do more investigating now that I replicated it xD
Viimeisin muokkaaja on Digi; 1.8.2021 klo 3.53
okay, well this is just a single player offline so....fair enough tho, thank you for the quick response. I'm guessing you don't have a way to fix it as of yet but if you do figure it out it would save my life as i made a quite complex system of like 80 timers on one of these and i reaaaallllly do not want to do it again haha xD
good luck with the bug hunt
actually now that i think about it maybe its to do with putting many blocks on it? i dunno i dont really know how any of this works but yeah thats all i can think that could have caused it with me.
Digi  [kehittäjä] 1.8.2021 klo 16.09 
Ah! found it, wasn't collider afterall. Keen changed the behavior of some block tag (RotorDisplacementInModel) and it shifted the top block, then my code came along trying to shift it back and clang happens xD

I've updated mod with the fix, also since I was there I made attach action actually work (by reimplementing it)
yayyyyyyy fantastic, well done and thankyou :)
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