Don't Starve Together

Don't Starve Together

Mining Machine [DST] [Discontinued]
ZupaleX  [udvikler] 15. sep. 2015 kl. 4:36
SUGGESTIONS
Hello, please post any suggestions here.

I will start by asking if you would like to see more mechanics with the skeleton, or more new mobs?
For the skeleton there was a suggestion of beeing able to make them follow you by giving the mtelltale hearts. We'll work on this it's interesting.

Would you like to see a specific loot table in the graveyards for the Machine?
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BigDaddyBulge 15. sep. 2015 kl. 10:46 
The skeleton idea is pretty cool, and maybe they could follow until they die? (Again)
ZupaleX  [udvikler] 15. sep. 2015 kl. 10:50 
You mean, upon giving them a telltale heart? Yeah I guess something like that!
BigDaddyBulge 15. sep. 2015 kl. 11:49 
Yeah just like getting a pig to follow you, just give the telltale heart, and maybe they follow until their (second) death.
I'M PRACTICING 4. jan. 2016 kl. 12:50 
Could we even have a seperate mod for necroamncy so we can control armys of them ( Make the tools to control them very expensive ) , And maybe be able to give them armor for more protection and weapons?
Sidst redigeret af I'M PRACTICING; 4. jan. 2016 kl. 12:51
ZupaleX  [udvikler] 4. jan. 2016 kl. 15:20 
I could put it in a separate mod and make a crossover with this one, yes
I'M PRACTICING 4. jan. 2016 kl. 15:41 
Oprindeligt skrevet af ZupaleX:
I could put it in a separate mod and make a crossover with this one, yes
Sweet man it would be great to contol them and have them not turn on you in dusk maybe even dead skeles could be brought back as them.
I'M PRACTICING 30. jan. 2016 kl. 17:44 
Oh maybe a mod so you can name you're followers like rename the pigman follower or rename glommer?
Jesica K-J 9. feb. 2016 kl. 11:55 
Hello, awesome mod, I would like to ask, is it possible to make the mod so, that I can turn on turn off what kind of mob I would like or be ok to spawn?
Cause the mining mashine is producing so many lobster, I already have 14 in my world and only 1 slurper and a bet came out, I would like, if its possible, to turn lobster off
Jesica K-J 9. feb. 2016 kl. 11:56 
Also, would it be possible to make the mashine dig up turfs from cave/ruins?
I'M PRACTICING 6. mar. 2016 kl. 11:07 
When will necromancy mod be worked on exactly or never?
ZupaleX  [udvikler] 6. mar. 2016 kl. 17:57 
Mam I don't even have time right now to fix the bug on my existing mods, sorry
star 28. apr. 2016 kl. 8:53 
For all your mods:
local function GetZupDebug() local f = GLOBAL.io.open("zupalex_comp_id.txt", "r") TUNING.ZUPALEX_DEBUG = f ~= nil if f then f:close() return true end end local MNZ_DEBUG = TUNING.ZUPALEX_DEBUG == nil and GetZupDebug() or TUNING.ZUPALEX_DEBUG or GetModConfigData("enable_spam") local old_print = print print = function(...) if MNZ_DEBUG ~= true then return end old_print(...) end
...Ofc it's better to comment out before publishing. :)
Sidst redigeret af star; 28. apr. 2016 kl. 17:13
ZupaleX  [udvikler] 28. apr. 2016 kl. 17:05 
I will definitely add a "enable_spam" config option. Just for the epicness of the name :-D
moolyien 17. maj 2016 kl. 3:01 
Do you plan on porting this to regular don't starve
ZupaleX  [udvikler] 17. maj 2016 kl. 12:35 
Hey.
I do, I just don't know when. Hopefully some time late june, I will have more time
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