Space Engineers

Space Engineers

Attachments - large to small grid without limits!
This topic has been locked
Arvard 13 Mar, 2018 @ 6:26am
Bug trust
When i use this block(big grid to small grid) my ship starts to just fly away. And static structures starts damaging.
< >
Showing 1-8 of 8 comments
Arvard 13 Mar, 2018 @ 6:30am 
But with time this end with some... merge. Screenshot: http://prntscr.com/iqlrbq
Arvard 13 Mar, 2018 @ 6:49am 
It's just start collide with big blocks and between themselves without damage but with sounds and sparks.
Digi  [developer] 13 Mar, 2018 @ 8:19am 
I'll need some more info/context, does it just fly away when you place one of the mod's blocks by themselves or when you have a certain configuration?

That screenshot shows a game bug with the colors/edges, I don't see what that has to do with this mod.
But I'm seeing something else there, are you merging multiple heads into one?
That sounds like would cause sudden flying sure, since the constraints are fighting eachother... I don't think I have a solution for that frankly, apart from advising to not connect them like that =)
Last edited by Digi; 13 Mar, 2018 @ 8:20am
Arvard 13 Mar, 2018 @ 8:48am 
This construction starts spinning without and trust. And accelerates. http://prntscr.com/iqo0mw And starts spinning when i paste it.
Last edited by Arvard; 13 Mar, 2018 @ 8:53am
Digi  [developer] 13 Mar, 2018 @ 11:34pm 
It's because they're constantly colliding, there's nothing I can do about that, modAPI doesn't have control over selectively making 2 entities not collide with eachother.

If you ctrl+shift+X on one of the top grids (to cut only the selected grid and ignore connected grids) you'll see that they're separate, not merged.

You could use merge block to merge them if you *really* want to have multiple bases but I suggest just using one base :P

https://steamuserimages-a.akamaihd.net/ugc/930429967299436123/AE6977C3AAFDA73715293D4315A70398B94EAFA0/ - this one was built one one side with the other side's head removed then I added the head and connected it in the control panel.
https://steamuserimages-a.akamaihd.net/ugc/930429967299447449/7D457F59FA1B3323F98A76FC764F268B13045061/
Last edited by Digi; 13 Mar, 2018 @ 11:41pm
Arvard 14 Mar, 2018 @ 8:24am 
No. YOu can. I don't know why, but this is not happening with electronics panel. Although it should according to this logic
Last edited by Arvard; 14 Mar, 2018 @ 8:29am
Digi  [developer] 14 Mar, 2018 @ 12:17pm 
I looked into that, the electronics panel's top part has less components and therefore less mass and can't push the grid as easily.

If you stack enough blocks on its top part to increase their mass then it will eventually do the same thing, apply torque from trying to repel eachother.

I've also noticed something else, stacking batteries didn't cause it but as soon as I placed an armor block on the electronics panel (I disabled the limits for testing) near the edge it started to jiggle about.
I dunno, game's weird :P
Last edited by Digi; 14 Mar, 2018 @ 12:20pm
Arvard 14 Mar, 2018 @ 12:43pm 
Okay ;(
< >
Showing 1-8 of 8 comments
Per page: 1530 50