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Might work for sound too ;)
And with the ejected shell? I'm thinking connect that to the bullet animation- just set it farther back and time the animation to the ejected sound.
Of course these are only theories.
I must say the dps is perfect for my set-up cause' I usually have overpowered rat-fast bows yet your rifles slowness and lower power make the game more interesting for me; don't change that too much if you ever must.
thx
I appreciate your support, I really do!
My best guess for the meshes is to edit a sniper-esque shotgonne mesh, since I definetly won't go and model a rifle from scratch.
As a bonus:
Have some flamethrower :3[i.imgur.com]
:O dat flamethrower tho. :D
If you add flamethrowers and stuff... what does that mean for the name of your mod? O.o
Oh... I just edited this like you said to test it- thx again :)
Well... whatever you decide; I am happy where this is headed.
Also, you don't have to delete your posts, you can just edit them ;)
Basically pull enemies towards self while dealing damage- allows classes that don't have a grab skill to shoot one from their weapon that could lead to close-range skill combat.
A little wacky- but I'll let you decide. thx