Torchlight II

Torchlight II

Sniper Rifles! (v .18) [Not lore-friendly in any way!]
Xer  [developer] 22 Sep, 2015 @ 1:31pm
Things to come! (maybe)
A list of feature I'd like to have in my mod but I'm not sure if I'll implement them.
In no particular order:
  • meshes/skins for every weapon
  • sounds taken from the real gun pendant
    e.g.: Gewehr 98 has the sound of the real gun etc.
Last edited by Xer; 22 Sep, 2015 @ 1:31pm
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Showing 1-5 of 5 comments
steffire3 29 Sep, 2015 @ 11:19pm 
I've been thinking maybe you could start small with the custom meshes; in other words I'm saying save yourself the headache for now and replace all sniper rifle meshes with the same custom mesh so that way they at least- look like sniper-rifles... and then later replace 3 quarters with 3 new custom meshes- just match the gun with the most look-alike mesh.

Might work for sound too ;)

And with the ejected shell? I'm thinking connect that to the bullet animation- just set it farther back and time the animation to the ejected sound.

Of course these are only theories.

I must say the dps is perfect for my set-up cause' I usually have overpowered rat-fast bows yet your rifles slowness and lower power make the game more interesting for me; don't change that too much if you ever must.

thx
Last edited by steffire3; 30 Sep, 2015 @ 5:58am
Xer  [developer] 30 Sep, 2015 @ 4:39am 
Damn, steffire, you're the man!
I appreciate your support, I really do!
My best guess for the meshes is to edit a sniper-esque shotgonne mesh, since I definetly won't go and model a rifle from scratch.

As a bonus:
Have some flamethrower :3[i.imgur.com]
steffire3 30 Sep, 2015 @ 5:19am 
thx Theolyn :D... It's folks like you and your mods that keep me playing this game.

:O dat flamethrower tho. :D

If you add flamethrowers and stuff... what does that mean for the name of your mod? O.o

Oh... I just edited this like you said to test it- thx again :)

Well... whatever you decide; I am happy where this is headed.
Last edited by steffire3; 30 Sep, 2015 @ 5:44am
Xer  [developer] 30 Sep, 2015 @ 5:23am 
I'll either name it Theo's Armory, or publish a new one entirely.
Also, you don't have to delete your posts, you can just edit them ;)
steffire3 1 Oct, 2015 @ 6:04pm 
I'm thinking of a gun that shoots the grappling hook like the Artificer.

Basically pull enemies towards self while dealing damage- allows classes that don't have a grab skill to shoot one from their weapon that could lead to close-range skill combat.

A little wacky- but I'll let you decide. thx
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