X Rebirth

X Rebirth

Denied Space Initiative
aladinaleks 23 Sep, 2015 @ 12:08pm
debag log
[General] ====================================== [] Cannot match path '/language[@id='07']/page[@id='20101']' in patch file 'extensions\denied space initiative\t/0001'. Skipping node. [General] ====================================== [General] ====================================== [] Cannot match path '/language[@id='07']/page[@id='20104']' in patch file 'extensions\denied space initiative\t/0001'. Skipping node. [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10301) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10302) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10301) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10302) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10201) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10202) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10201) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10202) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10101) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10102) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10101) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20104, textid=10102) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30101) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30102) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30101) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30201) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30202) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30201) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30301) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30302) TextID not found! [General] ====================================== [General] ====================================== [] GetText(pageid=20101, textid=30301) TextID not found! [General] ====================================== [] Unable to match macro connection name '' or template connection name 'struct_bt_dv_reivers_outpost_02_macro' for object 'tzonecluster_d_sector19_zone40_macro' [0x4478]. Skipping connected component. [General] ====================================== [General] ====================================== [] Cannot match path '/aiscript[@name='trade.shipyard']/attention[@min='unknown']/actions/do_while[@value='true']/do_if[@value='this.$BuildShips.count == 0']/do_if[@value='$buildmodule.exists']/do_if[@value='not $buildmodule.buildanchor.exists']/create_build_plan[@macro='$selected_macro']/upgradeplan' in patch file 'extensions\denied space initiative\aiscripts\trade.shipyard.xml'. Skipping node. [General] ======================================

change the structure of the "T" file
Last edited by aladinaleks; 23 Sep, 2015 @ 12:10pm
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Showing 1-9 of 9 comments
mihaib  [developer] 23 Sep, 2015 @ 1:56pm 
Hi,
I just uploaded an update, so If you still have issues and know how to fix it please give me an example of a correct "T" file.
Thanks
aladinaleks 23 Sep, 2015 @ 2:11pm 
0001.xml

<?xml version="1.0" encoding="UTF-8" ?> <language> <page id="900000" voice="no"> <t id="101">Yamato</t> <t id="102">The Yamato class strike destroyer is a powerful ship of uncertain origins. The design was obtained by a frigate sent to investigate a deep space signal that turned out to be the wreck of a Terran destroyer. Searching the debris field revealed one computer core with the ship plans under the entry 'Yamato', but not much else. Analysis suggests a capacity for prolonged incursions into enemy territory, far away from supply lines. To improve on this strength, new weapons from the DSI program were added, but also the latest in defense and shield technology. The Yamato is heavily armed and armored when compared to the Taranis, yet the two ships are identical in most aspects, which makes the Taranis look just like a striped down version. Secondary engines were also included to increase robustness during battle while drone bay capacity was sacrificed for weapon support systems and reinforced structure.</t> <t id="201">Hercules-M</t> <t id="202">The Hercules freighter is based on a designed acquired recently as a response to an increasing need for a multi-role armed transport. With the intensification of pirate raids more and more escort ships were needed to protect transport and mining operations. To counteract this trend it was decided to create a heavily armed freighter / mining ship, able to operate on it's own and defend itself if necessary or even act as an escort for traditional convoy runs. The Hercules has several modifications over the original design including a universal cargo hold, new weapons from the Denied Space Initiative program, reinforced shields and secondary engines. The increased protection and higher speed allow the ship to hold its own against most attackers or to escape the more powerful and slower variety. The Hercules-M variant is specialized for mining.</t> <t id="301">Hercules-T</t> <t id="302">The Hercules freighter is based on a designed acquired recently as a response to an increasing need for a multi-role armed transport. With the intensification of pirate raids more and more escort ships were needed to protect transport and mining operations. To counteract this trend it was decided to create a heavily armed freighter / mining ship, able to operate on it's own and defend itself if necessary or even act as an escort for traditional convoy runs. The Hercules has several modifications over the original design including a universal cargo hold, new weapons from the Denied Space Initiative program, reinforced shields and secondary engines. The increased protection and higher speed allow the ship to hold its own against most attackers or to escape the more powerful and slower variety. The Hercules-T variant is specialized for trading.</t> <t id="5101">Defense Laser Turret</t> <t id="5102">This weapon has been developed by the Denied Space Initiative, a new military program aimed at finding ways of discouraging pirate raids. By modifying the aging mining laser and adding a secondary beam, the program came up with an instant hit, high accuracy weapon, which is excellent against agile ships. The technology is secret but it is believed that the laser beam acts like a catalyst for a nuclear beam and triggers a localised nuclear reaction at resistance points. The defense laser can also be used for attack, but that requires the ship to be engaged in knife range fighting in which case it is a matter of debate if the ship is attacking or defending itself. Unfortunately, retrofitting existing ships and stations with this weapon is almost impossible as it requires a complete redesign and replacement of internal layout and weapon support systems.</t> <t id="5201">Attack Laser Turret</t> <t id="5202">This is another weapon developed through the Denied Space Initiative program. In essence it is just an overpowered defense laser, with a bigger range and greater damage, all of which are possible because the existing technology is easy to scale, at least up to a point. As an added bonus, the increased power allows for a bigger, less localised, nuclear reaction which has an area effect damage. This instant hit weapon is mounted on a medium turret which is unsuited to track fast moving targets, so it's main purpose is to be a heavy hitter against capital ships and stations. The attack laser can also be used for defense, but some would argue that firing at long range on a ship that hasn't had the chance to open fire is not really a defense maneuver.</t> <t id="5301">Battle Laser Turret</t> <t id="5302">The battle laser is the next step in military laser technology. Larger and more powerful than the attack laser, it uses a multi phasic beam for increased damage and range and it was designed as a solution against static defenses. Because of its low tracking speed and high recycle time, this weapon is largely ineffective against mobile or weak targets, but it can soften up or even destroy slow moving and dangerous foes without fear of retaliation. Very high power consumption makes the weapon unsuited for most ships, unless modifications are made to draw that power directly from the ships engines. This makes the weapon a rarity and only ships with very large engines can mount and power it.</t> </page> </language>
Last edited by aladinaleks; 23 Sep, 2015 @ 2:12pm
mihaib  [developer] 23 Sep, 2015 @ 2:15pm 
I just uploaded the new language file, before I saw your answer, but I think it will work this time. Same name, same structure.

And thanks for the feedback :steamhappy:
Last edited by mihaib; 23 Sep, 2015 @ 2:18pm
aladinaleks 23 Sep, 2015 @ 2:23pm 
[] Cannot match path '/aiscript[@name='trade.shipyard']/attention[@min='unknown']/actions/do_while[@value='true']/do_if[@value='this.$BuildShips.count == 0']/do_if[@value='$buildmodule.exists']/do_if[@value='not $buildmodule.buildanchor.exists']/create_build_plan[@macro='$selected_macro']/upgradeplan' in patch file 'extensions\denied space initiative\aiscripts\trade.shipyard.xml'. Skipping node. [General] ======================================
Last edited by aladinaleks; 23 Sep, 2015 @ 2:24pm
aladinaleks 23 Sep, 2015 @ 2:29pm 
Frm version 3.60, MD script changed.

Correct this:

<add sel="/aiscript[@name='trade.shipyard']/attention[@min='unknown']/actions/do_while[@value='true']/do_if[@value='this.$BuildShips.count == 0']/do_if[@value='$buildmodule.exists']/do_if[@value='not $buildmodule.buildanchor.exists and $buildmodule.freedockslot']/create_build_plan[@macro='$selected_macro']/upgradeplan"> <upgradeentry upgrade="'dsi_turret_small_dl'" level="1"/> <upgradeentry upgrade="'dsi_turret_medium_al'" level="1"/> <upgradeentry upgrade="'dsi_turret_medium_bl'" level="1"/> </add>
Last edited by aladinaleks; 23 Sep, 2015 @ 2:33pm
mihaib  [developer] 23 Sep, 2015 @ 2:48pm 
New update with the fix. I didn't notice the change in 3.60. I guess I have to enable the debug log somehow. At least this looks like the end of it so I will retire for the night.

Have fun.
Last edited by mihaib; 23 Sep, 2015 @ 2:48pm
aladinaleks 23 Sep, 2015 @ 2:51pm 
and

md/dsi_patch.xml

<?xml version="1.0" encoding="utf-8" ?> <mdscript name="dsi_patch" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd"> <cues> <cue name="Dsi_Base"> <conditions> <event_game_loaded/> </conditions> <actions> <patch_macros macro="macro.dsi_units_size_xl_cargo_hercules_macro"/> <patch_macros macro="macro.dsi_units_size_xl_destroyer_yamato_macro"/> <patch_macros macro="macro.dsi_units_size_xl_miner_hercules_macro"/> </actions> </cue> </cues> </mdscript>
mihaib  [developer] 23 Sep, 2015 @ 3:08pm 
Ok, I added this file also. Everything seems to work fine, but I'm not sure about the purpose for this one. From what I remember it is about patching ships with missing components? Not sure if it will be the case with this mod, but I will upload it just the same :)
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