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-No airblast
-No direct damage (deals more damage than stock over time)
-m2 consumes ×4 ammo
+(25% maybe?) higher afterburn time and damage
+m2 sprays a cloud of gas that lingers for 5 seconds
This would give pyro a more defensive or hit and run playstyle. Giving a fumigator pyro a dispenser makes him pair even better with engi. Also this would give pyro like you said the ability to ignore resistances (jarate, mad milk, airblast, ect.)
+) +30% direct damage
+) -100% airblast ammo
-) -25% ammo clip
?) Not fire-based weapon. the afterburn instead of deal damage, slows the enemie in 60% and leaves a cloud who don't hurt but has the effect of slowdown. The airblast can't push enemies, but can extinguish teammates and don't use ammo.