Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+On hit: Enemy target bleeds for 5 seconds
+50% faster weapon switch speed
+50% reduction in push force taken from damage sources on wearer
-Cannot airblast
-This weapon has no afterburn
-No random critical hits
+15% increased afterburn damage
Afterburn lasts 3 seconds longer
Airblast costs 25% more
Deals 20% less damage
No Random Crits
+15%dmg
-10%speed to swich weapon
+10%airblast cost
Geneva convention, more like Geneva suggestion
Shoots gas instead flames
Alt fire is replaced with a healing gas that heal teammates
+10% weapon switch speed
No air blast
-100% damage
No random Crits
No afterburn
he needs some kind of secondary that has these stats or else hes just a pseudo medic with a shotgun...
lingers for 4.5 seconds
radious of rocket blast radious
while enemies inside gas
deals 5 seconds a seconds
counts as being coated in liquid meaning can be paired with neon annhialator
10% more damage taken from teamates
20% more damage taken from you
after they exit lasts 4 seconds
no airblast
right click releases pass gas effect
-con
-15% damage
-10% range
afterburn lasts 20% longer
airblasted projectiles give afterburn for 3 sec
-80% non-afterburn damage
+25% airblast cost
+increases the Gas passer charge time by 40%
-80% Damage Penalty
-Deploys 10% slower
No airblast