Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) I kinda get how this bug works due to the multiple classes in this mod. Just tested it some more. I think I get the rule for the first missions = only class Default color + Pointman class is allowed. Just hope other missions do not have those kind of rules, like 'only Default color + X class' is allowed. Just makes me wonder if other missions have these kind of rules? Haven't played it that much yet,
And if the rule was reversed, 'all classes allowed, except for Default color + A class, B class, C class. Then you could cheat your way in using 'other than Default color' + A class, B class, C class. Just don't know how the rules in this game are set though.