Men of War: Assault Squad 2

Men of War: Assault Squad 2

The War Machine
Tjdagger  [developer] 16 Jan, 2016 @ 1:01am
Bug Reports
Most common bug is a unit not spawning when called in by player.

These are easy to fix. I just need to know what map, and what factrion.
< >
Showing 1-14 of 14 comments
Tjdagger  [developer] 16 Jan, 2016 @ 1:03am 
posted by Akra copied from main discussion...
little problem.
In the 3rd bonus mission (USA VS GER) the mobile flak doesn't appear.
But keep your work ,i love it. :)
GeneralMacNut 26 Jan, 2016 @ 7:18am 
Japanese faction had multiple problem, they spawn Ho-Ha halftrack when i want Ke-Nu Light Tank, and most of they artillery piece are not work, the gun struck on outer edge of the map and only crew are usable.

P.M. supply truck are unable to call-in too.
Last edited by GeneralMacNut; 26 Jan, 2016 @ 8:29am
Tjdagger  [developer] 26 Jan, 2016 @ 8:29am 
Hi General MacNut, thanks for the bug report.
The Ha Ho spawning incorrectly will code related and appear on all maps. But the the artillery pieces getting stuck will be unique to each map. Can you recall which maps had emplacement issues?

I'll check these out before next update.
GeneralMacNut 26 Jan, 2016 @ 11:06pm 
I found them on Field Day II and Artic Hound I, not sure if another map are effected.
Dark3n [FIN] 20 Mar, 2016 @ 12:54pm 
Jou, Tjdagger... Watch what I found: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649360422

Map is Field Day 2 and faction is US on opposite side... Don't know if it is faction or map... We played non-campaing skirmish and we saw that happen... With non-campaing I mean that where you chose settings for match...Havent't seen this happening on other maps... Maybe this is random stucking bug or something but do you still check this out?
Tjdagger  [developer] 20 Mar, 2016 @ 4:59pm 
Cheers for the report "GyaS" Darky|iD,
It looks like a short waypoint... I may have found and fixed this very recently. I will check this out to be sure.
I will update in a week or two with new maps to add.
Dark3n [FIN] 21 Mar, 2016 @ 12:35am 
Originally posted by Tjdagger:
Cheers for the report "GyaS" Darky|iD,
It looks like a short waypoint... I may have found and fixed this very recently. I will check this out to be sure.
I will update in a week or two with new maps to add.
Great... I said that I didn't found that bug on other maps, but now I recall they were those War Machine vm maps... Maybe going to check if this bug appears on other maps in original TWM.
Dark3n [FIN] 22 Mar, 2016 @ 2:10pm 
Originally posted by Tjdagger:
Cheers for the report "GyaS" Darky|iD,
It looks like a short waypoint... I may have found and fixed this very recently. I will check this out to be sure.
I will update in a week or two with new maps to add.
Jou Tjdagger, another bug found in same map when playing non-campaing skirmish: http://images.akamai.steamusercontent.com/ugc/286349266383418046/2C9C83AAFA9F948BBF295D193AC0AD3B49E38C50/

AT-guns and some howitzers didn't came with their crews, only those crewmen came to field...

Oh and when playing on german side in skirmish campaing in this same map, there's also one mobile AA-gun(if I recall now) that you can call when game is going on situation where you're near those objective places(positions where you neet set some AT-guns), that mobile AA gun doesn't show when you call it...

That map have so many bugs... =D
Tjdagger  [developer] 23 Mar, 2016 @ 12:11am 
Cheers mate I'll check all those out as time permits... that spawning underground thing is a real pain... been trying to find the cause... but it seems elusive.
Dark3n [FIN] 23 Mar, 2016 @ 3:35am 
Originally posted by Tjdagger:
Cheers mate I'll check all those out as time permits... that spawning underground thing is a real pain... been trying to find the cause... but it seems elusive.
Field Day 1 works perfectly tho... Aren't they same map, so if those works with FD1 so how there's problems with FD2?

My coop buddy found way to get those guns to field using supply trucks... When he spawns those, he quickly attached one gun to spawned truck before it reached that white line... Didn't worked with that howitzer, only with AT-guns...
Tjdagger  [developer] 23 Mar, 2016 @ 4:26am 
Same map yes. But different missions. Mission script is identical too, except placement of waypoints and placement of units are different for each map. That pool of tanks is a waypoint path that's too short... or linked the wrong way etc.

The units underground or sideways etc is a different problem. Enemy units do not pose a problem because they use clone via "actor to waypoint".

Player's units however use the reinforcement button's functionality. Which will sometimes distort the orientation, especially when the units are rotated around hilly terrain. As you can imagine I use a template mission file for each new map, I don't place each and every unit for each map. Only adjust the position of units and waypoints, everything else is generic.

there are over 600 units involved, making it hard to test each and every one... despite resetting the orentations of all, as a whole, in the properties... the problem still ocasionally arises.

I have a couple of idears on how to work around the issue and I'm confident I can remove the possibility completely. I am currently working on another mission concept which is exploring some of the issues involved.

Six 25 Apr, 2016 @ 4:30pm 
I am missing the zenite rounds resource file
Tjdagger  [developer] 25 Apr, 2016 @ 4:45pm 
sounds like you have an additional mod active that changes ammo types. Deactivate other mods if they cause problems.
epicgamer 17 Aug, 2019 @ 4:01pm 
if your units catch fire but survive they will be uncontrollable by the player
< >
Showing 1-14 of 14 comments
Per page: 1530 50