The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skyrim's Walking Dead
sp0ckrates  [developer] 19 Oct, 2015 @ 1:31pm
Walking Dead Too Challenging, or Not Challenging Enough?
Let me know if it is too hard to survive, or too easy. Also let me know what level you are and what you'd like changed. Want to see more of the Walkers spawn? Want to see not so many? Want them to be harder or easier to kill? Have an idea for another good way to improve the mod? Please tell me. :)
Last edited by sp0ckrates; 28 Oct, 2015 @ 12:50pm
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Showing 1-15 of 37 comments
Destero 20 Oct, 2015 @ 12:50am 
First of all:

Great idea, i was think about that for a long time now! The change i would like to see for now would be to change draugr into "creepy zombies" found on the nexus. These Zombies are "real Zombies" like in the series:

http://www.nexusmods.com/skyrim/mods/56379/?

One of the best mods i use and it will never ever leave my loadorder again!

And an idea i always have, is to have something like a big island you get to, by Shipaccident. Then try to survive with a few survivers you have to gather and build a base maybe and build a ship to get back to Skyrim.

Everything should be playable in conjunction with frostfall, wet and cold etc. etc. but this is up to the player of course...

If you like the idea, or want to here more, just tell me. I would also help if you like!

Best regards and keep the good work up!
Dest.
Last edited by Destero; 20 Oct, 2015 @ 12:50am
sp0ckrates  [developer] 20 Oct, 2015 @ 3:05am 
Destero: In what ways would you like to help? Yes, I looked at that mod but didn't download it. Looks like its texture work wouldn't bed to hard to do. Using Gmax to remove limbs and make other changes to the meshes would be an improvement.

Please tell me about the NPC behavior of the mod: Do they attack with open hands like zombies, or with fists like boxers? Do they bite in combat? Do they use the feeding animation of the player vampire?
Last edited by sp0ckrates; 20 Oct, 2015 @ 3:09am
Destero 20 Oct, 2015 @ 5:21am 
They walk like draugr and attack like draugr, they have custom sounds, there are custom summon-spells, which can be looted by some sort of Lich, which also is custom made. The Liches are rare.

The summonspells are very cool and include very unic zombies. The pack includes many diffent zombies in general and they look very creepy!

Well i could create the island, create Dungeons and stuff like this, but it 's just an option. Ok, i am not so advanced like you are or your team, but i can do some, lets say basic stuff, have a look at my workshop if you like.

I can do no quest or scripting yet...
sp0ckrates  [developer] 20 Oct, 2015 @ 2:44pm 
Destero: Is your workshop on Nexus or Steam?
Destero 21 Oct, 2015 @ 6:03am 
both, here is a mod i created on the nexus:

This is my steamaccount:

https://steamhost.cn/steamcommunity_com/profiles/76561197993479673/myworkshopfiles/?appid=72850

Draugr weaponry on the nexus:

http://www.nexusmods.com/skyrim/mods/63193/?
sp0ckrates  [developer] 21 Oct, 2015 @ 2:30pm 
Love your work! Desteros Uruk-Hai-Followers is a favorite of mine. Did you make the weapons and armor, or get them as a modder's resource?
sp0ckrates  [developer] 21 Oct, 2015 @ 2:59pm 
I have a couple of ideas. First, I'm going to start working on a mod called Lycans vs. Vampires (Part 2 - the Dark Brotherhood Werewolf Hunters). It essentially makes all of the DB but 1 a vampire, and all of the people to assassinate werewolves. If you don't kill them after a couple of strikes, they turn, and they're much harder to kill, then.

What I'm thinking of adding is a side quest. I'd handle the quest. I just need someone to make the dungeon. I was thinking of a maze, something like the one in the Greek legend of the Minator. Except, instead of a cow-headed beast, there would be three or four different kinds of werewolves, each with a special power and a specific weakness to exploit. I'd add the werewolves myself.

So if you'd like to make a maze the player could easily get lost in, with lots of narrow passageways, different directions to take and dead ends, you can make that. I'll make sure to give you credit. Also, I won't mind if you use it for a mod of your own or let someone else use it.
Destero 21 Oct, 2015 @ 10:51pm 
The weapons and armor are recources. I created "Draugr-Weaponry", but you are damn right, the Uruk-Hai weapons are pretty well done, it 's work by "mandarinne" on the nexus and you can use it by just giving full credit to him.

Ok i can create the dungeon. I like the nordic ones most, so i hope it 's ok it will be a nordic dungeon....maybe we come back to the "walking-dead-island" later.

I also have an idea in the backhand (or how its called in english...) and already created a small worldspace for it.

We could also mix ideas up, so everybody has his benefit and gets his ideas done.
sp0ckrates  [developer] 22 Oct, 2015 @ 2:39am 
Excellent! The zombie island sounds cool. If you want to make it for your own mod page, you may use my draugr spawn script. Just give me credit for the script. But the script would be for your own use. Don't give it to anyone else to use.
Last edited by sp0ckrates; 22 Oct, 2015 @ 2:43am
Destero 22 Oct, 2015 @ 9:58am 
Well i think about it, maybe i could use some help aswell for "Zombie Island".

Do you want the labyrinth to have Rooms aswell, and should there be clutter and monsters?

I was thinking of one level with stairs you have to find that leads you downstairs.
sp0ckrates  [developer] 22 Oct, 2015 @ 12:02pm 
Sounds great. Let me know if you need help. Maybe one room at the end of the maze for a boss battle, which takes some time to find? Small monsters are OK, such as spiders, skeevers and wolves. I'll add the werewolves and the boss at the end. I like the idea of finding the stairs at the end of the maze. Lots of forks in the passage ways and dead ends would be nice. The dungeons in Skyrim are so predictable. You never get lost.
sp0ckrates  [developer] 22 Oct, 2015 @ 12:03pm 
Also hidden traps throughout would be cool. I'll probably add a boost to the trap damage for the mod, just to make it more challenging.
sp0ckrates  [developer] 22 Oct, 2015 @ 12:03pm 
Thanks again. :)
Destero 22 Oct, 2015 @ 3:02pm 
Np...i hope we can help each other :)

Friend me and you can download a first look if you want. I created a raw Skeleton an posted some ideas on the mod page in my workshop...
sp0ckrates  [developer] 22 Oct, 2015 @ 7:35pm 
Sweet! Thanks.
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