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I have the solution, thanks.
Its a bit of stuff around, add me and ill help.
Good to hear :) If u paste the instruction here others may allso benifitt from it. Thx :)
player setVariable["copLevel",1,true];
I am positive that's it, without looking. I could be wrong though
I think posting instructions here would be a bit confusing especially if you don't have the knowledge in sqf.
Its complicated man.
Get Matt's unbin'd versions and make sure they all have numberOfDoors .. if not, add them.
For life servers its much more complicated to explain.
it is maker fault, he is obligatoreted to repair it or give a solution,
x:\xx)\Steam\steamapps\common\Arma 3\!Workshop\@ArmA 3 Custom Buildings - Original\AddOns\mm_bank\script\mic
VaultOpen.sqf :
private["_veh_sl"];
_veh_sl = _this;
_veh_sl animate ["Vault_Combination", 1];
_veh_sl animate ["Vault_RotateUp", 1];
_veh_sl animate ["Vault_RotateDown", 1];
_veh_sl animate ["Vault_TransitionUp", 1];
_veh_sl animate ["Vault_TransitionDown", 1];
_veh_sl animate ["Vault_TransitionLeft", 1];
_veh_sl animate ["Vault_TransitionRight", 1];
sleep 4;
_veh_sl animate ["Vault_Combination", 0];
_veh_sl animate ["Vault_RotateUp", 0];
_veh_sl animate ["Vault_RotateDown", 0];
_veh_sl animate ["Vault_TransitionUp", 0];
_veh_sl animate ["Vault_TransitionDown", 0];
_veh_sl animate ["Vault_TransitionLeft", 0];
_veh_sl animate ["Vault_TransitionRight", 0];
while {alive _veh_sl} do {
if (_veh_sl animationPhase "Vault_Combination" > 0 && getdammage _veh_sl < 0.9) then
{
sleep 4;
waitUntil {(_veh_sl animationPhase "Vault_Combination" == 1)};
_veh_sl animate ["Vault_Door", 1];
waitUntil {(_veh_sl animationPhase "Vault_Door" == 1)};
waitUntil {(_veh_sl animationPhase "Vault_Door" == 0)};
_veh_sl animate ["Vault_Combination", 0];
_veh_sl animate ["Vault_RotateUp", 0];
_veh_sl animate ["Vault_RotateDown", 0];
_veh_sl animate ["Vault_TransitionUp", 0];
_veh_sl animate ["Vault_TransitionDown", 0];
_veh_sl animate ["Vault_TransitionLeft", 0];
_veh_sl animate ["Vault_TransitionRight", 0];
}
else
{
waitUntil {(_veh_sl animationPhase "Vault_Combination" > 0 && getdammage _veh_sl < 0.9)};
};
};
exit;
------------------------------------------------------
VaultClose.sqf :
_Vault = _this select 0;
_Vault animate ["Vault_Door", 0];
exit;
------------------------------------------------------
Bank_init.sqf :
if (isServer) then {exit};
private["_car"];
_car = _this select 0;
_car execVM "\mm_bank\script\mic\VaultOpen.sqf";
exit;
-----------------------------------------------------