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When is the Winterbiom Ready with Oil. Animals and all other? When you think is the map all finish?
Can i climp the big hills with country animals? i think this is important for many players.
thanks for this work!
I tried to start a local game yesterday (installed mod for the first time) and everytime ARK crashed while loading D4_Far with the following message:
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1688]
Couldn't find Shader TBasePassVSFNoLightMapPolicy for Material Resource BM_Rock_DN!
With VF=FGroundClutterVertexFactory, Platform=PCD3D_SM5
ShouldCache: Mat=1, VF=0, Shader=1
MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=0, Distorted=0, Usage={bUsedWithSkeletalMesh,bUsedWithInstancedStaticMeshes}
VERSION: 253.51
KERNELBASE.dll!UnknownFunction (0x00007fff3a287788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7058bd776) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMaterial::GetShader() (0x00007ff706518af0) + 313 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1688]
ShooterGame.exe!TBasePassDrawingPolicy<FNoLightMapPolicy>::TBasePassDrawingPolicy<FNoLightMapPolicy>() (0x00007ff706d7ab83) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:614]
ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy>() (0x00007ff706d79999) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:355]
ShooterGame.exe!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() (0x00007ff706d6da92) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]
ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x00007ff706d3282e) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x00007ff706d383e1) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x00007ff706d3870a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x00007ff706d3a4ac) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff706d38ed6) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff706e02c9c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff706e2acf9) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff70582bf76) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff70582ba5d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!RenderingThreadMain() (0x00007ff705d1db59) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff705d1dedc) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff70590a876) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff70590a738) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff3d538364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff3dde70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff3dde70d1) + 0 bytes [UnknownFile:0]
I'd already tried:
- verifing game data (no results)
- reinstalling mod
- reinstalling ARK (with all DLCs)
Am I the only one with this problem?
What a shame, cause I would really like to play it
**If you see any areas with a abnormal amount of spawns please report with the creature type and the area, preferably with a screenshot of the map and the area circled! Thanks!
Hopefully that link will take you to screenshot wall. The plesas and mosas just sit there.
I still cannot find the oil (other than trilobites and the new water snails) or even the streamers from oil to indicate where they are in the ocean. No penguins found for org polymer. And I lost a good saber today exploring. When the map ends on the edges in the ocean, there is no barrier to prevent me from going too far. So my saber and I got to a point and just died. Didn't look that far from shore. And the map edges in the ocean just.. well.. end. Looks like the tablecloth on a table and you can go under it. After loosing saber, I did not try to go under that. Did not see any underwater lobsters either.