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Could you make this like the other merger mods out there, in that your new combined specializations are offered *in addition* to the separate adept and master specs?
This slightly messed up some of my leaders after installation due to having missing specs (not a big deal, easy to fix). But far more importantly, I'd simply prefer to have the option of giving specific leaders adept only, or both with this mod. This merger mod is useful to me, but only if there's the option of either method, rather than limiting to only using both.
Once again, thank you for all your work regardless. These specs are fantastic and fit in the game perfectly. :)
If I opt to do this, I will start with more or less finished specs (Lunar) and only implement it for the Alpha/Beta specs (Sin) at the end of the process.
For the time being I won't be using this mod, as I'd rather have the new specs separate-only rather than combined-only. But if you decide to implement an either/or version at any point, I'd gratefully subscribe again.
For now, I'm quite content with using your original spec mod. Looking forward to seeing more from you, and thanks for the response and consideration.
AoW Spell Test
SorcerorSkills (almost all of the Sin spells are here)
AoW Class Skill Data (most of the inherents, as well as the class definitions themselves)
You would basically need to just clone the Skill object (just the skill part, not the whole spell/effect/target tree) and assign them to a new class (which you could also mainly clone).
Basic instructions are in the Mod Bridging discussion topic in the main Specialization Mod forums.