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I recently played through the game on Expert difficulty starting with Pedler and Internationale. The 3 AP cost of his enhanced attack seems perfectly balanced to me as the +2 KO time is quite strong.
One question though. Why does he have one extra item slot?
Extra item slot not because of balance, I just had thoughts that it will add a bit to "heavy metal body" thing, to be able to carry 8 items without encumbrance, with full strenght investment:
It was before DLC (now I'd probably maked it differently, with new possibilities like skill restrictions etc), before addition of workshop modding support and Olivia augment, and his augment was to generate power with melee attacks, that feeled not "cyborg body" enough for me (while +1 strenght was "not interesting") so I added that slot.
Bio:
A successful medical scientist before the Resource Wars, Pedler ran his own research center of neuro synth matrix transplantation and augment power recycling. When Pedler Medical Engineering was absorbed by K&O, he moved underground and had a career as a black-market surgeon, until an accident with a experimental power station left him mortally wounded. His knowledge let him save his life by neurally uplinking his cerebrum to a robotic frame. His new body didn't allow Kit to keep up medical practice, so he had to resort to making money by becoming a underground fight star.
Augment:
Melee attacks cost 3 AP and deal +2 KO damage. Can break doors. Resistance to KO. Has 1 additional inventory slot. Extra noisy run.
Scanning Beacon Flavor Text:
A handheld nanofabricator device able to produce instant sonar beacons for a drop of energy.
Scanning Beacon Description:
Have no problem with this one, it works just fine : )
Cybermat Disrupter Flavor Text:
A neural disrupter upgraded by standard tactical interface connectors. Redirects temporarily unused power from the target to the agency.
Cybermat Disrupter Description:
Melee range
> 3 turn cooldown
> Grants +1 PWR when used
> Knocks a guard out for 2 turns
(Note that most of the disrupters in Invisible Inc. don't list their bonuses and minuses in the description but rather in the attributes below it. You also had "Consumes -1 PWR when used." listed as one of the weapons attributes, so I thought that you could correct that.)
Again, tell me if you have a problem with anything specific.
Also, a note on Pedler's bio; it includes no information on how he joined Invisible. Quite bizarre, considering all your other agent mods have information on that topic.
Hmm, actually mod overwrite melee ability anyway, I can add there special check for that one disrupter instead of using standart usePwr from volt disrupters, and there willl be no "Consumes -1 PWR" line or it will use another, more logically sounding line, I'll try it tomorrow.
Everything else done.
When putting my text into his description you must have missed the "H" at the start. Check it yourself.