Invisible, Inc.

Invisible, Inc.

Dr.Pedler - agent mod
Shirsh  [developer] 18 Nov, 2015 @ 7:34pm
Feedback/suggestions/critics
Hey guys, if you have a feedback, critics, suggestions, you can post it here (default comments section have many limitations).
Last edited by Shirsh; 18 Nov, 2015 @ 7:36pm
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Showing 1-9 of 9 comments
Halucygeno 19 Nov, 2015 @ 9:12am 
First of all, thanx for listening to my opinion and giving him AP cost for knocking out guards : ) ! Im glad youre listening to our feedback, and im amazed you could apply the changes in just a few days. Hovewer I do agree that 3AP seems harsh. I thought that 2AP would be enough, but before you apply any changes, we should playtest it first. Maybe I should do a full campaign run with him, to see which of the penalties would be more appropriate. Maybe after beating the game with him, ill find out that 3AP is the perfect cost, or maybe ill confirm that 2AP would be more appropriate. At least now we have a clear idea of what this character is supposed to be. A heavy hitter that sacrafices movement and sprint AP.
illusionistlynx 9 Dec, 2015 @ 6:29pm 
Let me just say first that I love this character. Being able to break down doors, throw scan grenades and hit harder all are awesome abilities. The AP cost for attacks is a great way to balance out the strength (thanks Sogaple), while the additional noise generation during sprint adds wonderful flavor.

I recently played through the game on Expert difficulty starting with Pedler and Internationale. The 3 AP cost of his enhanced attack seems perfectly balanced to me as the +2 KO time is quite strong.

One question though. Why does he have one extra item slot?
Shirsh  [developer] 9 Dec, 2015 @ 6:40pm 
Thanks for kind words.
Extra item slot not because of balance, I just had thoughts that it will add a bit to "heavy metal body" thing, to be able to carry 8 items without encumbrance, with full strenght investment:
It was before DLC (now I'd probably maked it differently, with new possibilities like skill restrictions etc), before addition of workshop modding support and Olivia augment, and his augment was to generate power with melee attacks, that feeled not "cyborg body" enough for me (while +1 strenght was "not interesting") so I added that slot.
Last edited by Shirsh; 9 Dec, 2015 @ 6:41pm
Halucygeno 5 Jan, 2016 @ 1:22am 
I promised it, so here it is.


Bio:

A successful medical scientist before the Resource Wars, Pedler ran his own research center of neuro synth matrix transplantation and augment power recycling. When Pedler Medical Engineering was absorbed by K&O, he moved underground and had a career as a black-market surgeon, until an accident with a experimental power station left him mortally wounded. His knowledge let him save his life by neurally uplinking his cerebrum to a robotic frame. His new body didn't allow Kit to keep up medical practice, so he had to resort to making money by becoming a underground fight star.

Augment:

Melee attacks cost 3 AP and deal +2 KO damage. Can break doors. Resistance to KO. Has 1 additional inventory slot. Extra noisy run.

Scanning Beacon Flavor Text:

A handheld nanofabricator device able to produce instant sonar beacons for a drop of energy.

Scanning Beacon Description:

Have no problem with this one, it works just fine : )

Cybermat Disrupter Flavor Text:

A neural disrupter upgraded by standard tactical interface connectors. Redirects temporarily unused power from the target to the agency.

Cybermat Disrupter Description:

Melee range

> 3 turn cooldown

> Grants +1 PWR when used

> Knocks a guard out for 2 turns

(Note that most of the disrupters in Invisible Inc. don't list their bonuses and minuses in the description but rather in the attributes below it. You also had "Consumes -1 PWR when used." listed as one of the weapons attributes, so I thought that you could correct that.)


Again, tell me if you have a problem with anything specific.
Also, a note on Pedler's bio; it includes no information on how he joined Invisible. Quite bizarre, considering all your other agent mods have information on that topic.
Shirsh  [developer] 5 Jan, 2016 @ 7:06am 
Originally posted by Sogaple:
> 3 turn cooldown

> Grants +1 PWR when used

> Knocks a guard out for 2 turns
(Note that most of the disrupters in Invisible Inc. don't list their bonuses and minuses in the description but rather in the attributes below it. You also had "Consumes -1 PWR when used." listed as one of the weapons attributes, so I thought that you could correct that.)
Yeah, it's all standart lines: stuff like cooldown, KO time and used power game takes directly from item's traits (and adds changes from agent traits/abilities like +KO or Torque Injectors, easier difficulties or custom options for KO time) and add numbers to standart lines, that's why here "Consumes -1 PWR" (maybe it's possible to change though, didn't know that area much), I just add "Grants +1 PWR when used" to standart disrupter tooltip, with hope that it will make "Consumes -1 PWR" more clear.

Hmm, actually mod overwrite melee ability anyway, I can add there special check for that one disrupter instead of using standart usePwr from volt disrupters, and there willl be no "Consumes -1 PWR" line or it will use another, more logically sounding line, I'll try it tomorrow.

Everything else done.
Last edited by Shirsh; 5 Jan, 2016 @ 11:35am
Shirsh  [developer] 5 Jan, 2016 @ 7:45am 
oh, I'd prefer to add "carry extra item without encumbrance" instead of "Has 1 additional inventory slot.", if it necessary to mention.
Last edited by Shirsh; 5 Jan, 2016 @ 7:47am
Shirsh  [developer] 5 Jan, 2016 @ 8:15am 
Btw, because of long description I didn't add any flavor text to augment, it's possible to add it.
Last edited by Shirsh; 5 Jan, 2016 @ 8:15am
Halucygeno 15 Jan, 2016 @ 11:11am 
Shirsh, sorry to bug you yet again but on the third page of Pedler's bio, the one where "His knowledge allowed to save his life..." it actually says "is knowledge allowed to save his life...".
When putting my text into his description you must have missed the "H" at the start. Check it yourself.
Shirsh  [developer] 19 Mar, 2016 @ 3:30pm 
Originally posted by Sogaple:
you must have missed the "H" at the start.
Yep, updating (and I resubscribed to this topic: didn't seen yor comment until today, sorry).
Last edited by Shirsh; 19 Mar, 2016 @ 3:30pm
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