Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Collision meshes do not seem to cover the entire tail on some (if not all (I know it's like this with some in the base game, but still)).
Could you maybe add a client thing that you can change this?
Then you'll be staring into the neck of the dragon, unable to see anything right?
Now, it feels im infront of the head.
Try looking behind you really fast... I guarantee you'll see the dragon. Seems all most dragon mods use the same dragon camera setup... One of the ones I have uses the regular first-person setup.
You'd only be staring at the neck of the dragon if you're not flying. When the dragon is flying, usually their head is straight out.
Its best if you could have a vote.
Update on Saturday :)
You could add a separate mod which tewwks the main mod..
Basically an add on for this mod that overrides the camera so people can still have what they want, but they can change this by adding an extra mod.