Crusader Kings II

Crusader Kings II

Divine Intervention(Playable Papacy)
 This topic has been pinned, so it's probably important
Metal Izanagi  [developer] 27 Dec, 2016 @ 12:15pm
Suggestions and Ideas
Here's where you can suggest things you'd like to see in the mod at some point, whether they're balance ideas, new features, localisation changes, etc.
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Showing 1-15 of 57 comments
Witts 27 Dec, 2016 @ 2:50pm 
Hi MI, Would some kind of crusade cool down timer be usable? It's a pain to find the last crusade and work it out via title histor.
ngppgn 27 Dec, 2016 @ 4:34pm 
A creatable empire titlw for the papacy has been suggested before for the papacy, (I guess untill a better name can be found it could named "the kingdom of god" XD). I'd propose a set of conditions which are both somewhat hard to achieve and religious-themed.

Thos I propose these conditions:
-have moral authority of 100%
-no catholic heretical ruler.
-no catholic provinces under non-catholic rulers.
-all catholic holy sites are catholic provinces, in either the papal realm or a realm which is tributary of the papal state.
-no catholic realm has free investiture.

Why these? Well, we already have a vanilla create custom empire decision based on territurial size, so I felt like having alternate routes might be interesting:
-First objective would probably require winning holy wars and crusades and simlar thiings.
-Third objective would emphasize the "protect the christian fold" side of things. (the second objective is an special case of the third actually).
-Fourth objective would go in that same direction. But I feel that requiring owning all of them might be and excessive call for blobbing. (not sure though).
Fifth objective goes in the line of increasing temporal power of the pope. (This would require some ability to influence the kings to change the investiture law, so maybe this can be left out until further mechanics are in place).

So... what does everybody think?
RakouCN 9 Feb, 2017 @ 11:38pm 
Hi MI, first, thank you for you mod, it make the most intesting part of ck2 finally be playable. then, there are some sugestion hope the mod can achieve.

the papal state have a path to become empire-level, or let the pope create a empire only under some condition, like "havean kingdom"?
Metal Izanagi  [developer] 10 Feb, 2017 @ 11:17am 
Originally posted by RakouCN:
Hi MI, first, thank you for you mod, it make the most intesting part of ck2 finally be playable. then, there are some sugestion hope the mod can achieve.

the papal state have a path to become empire-level, or let the pope create a empire only under some condition, like "havean kingdom"?

You're quite welcome, though as I've said before the only ones truly deserving of thanks here are Voltspark and ngppgn. Without Voltspark's initial ideas and work, and without ngppgn's work, this mod would be a couple of poorly-written scripts that break more than they fix. XD

I'd love to implement a way for the Papacy to ascend to an Empire-level title, though with the strange way that Papal succession works, it's been a bit of a pain to try and get a new title to recognize that the holder is still the Pope.
faiuwle 24 Feb, 2017 @ 6:34pm 
The alliances you get from making cardinals are cool, but could they maybe carry over to future Popes, as long as the relevant cardinal is still alive? As it is, they break on death, and the Pope dies frequently because he is usually 50+ at succession. So it is only useful in the extreme short term right now.

Also, I don't know if this is possible at all, but it would be cool to invest bishops in realms with papal investiture, that way you could invest high-stated people as vassal bishops of particular rulers you wanted alliances with, and then make them cardinals. Then free/papal investiture actually makes a difference.
jamie 17 Mar, 2017 @ 5:32pm 
am glad you updated this mod i really do wish they would make one for playing the POPE and others thank you for making and changing the events for better updates
Zimotic 27 Mar, 2017 @ 9:51pm 
I was thinking in a decision that becomes available around the 8th century called: Fabricate the "Donation of Constantine". This decision would allow you use Holy War Casus Belli (the same mechanic and a different name) against Catholics once every 50 years for purposes of balance. When used this claim, Catholic non-bishop opinion would be lowered by 30 for something like 15 years.

I though about this because the Pope doesn't have the "Claim Title" and "Request invasion" as gameplay options.

Metal Izanagi  [developer] 28 Mar, 2017 @ 12:11am 
That could certainly be something to look into once the current stuff is finalized, for sure. Another way for the pope to get involved with earthly affairs, for sure.
KleinMoretti 25 Jun, 2017 @ 1:09pm 
Hello, i think you should make the pope able to do invasion since we can't use the "request invasion".We are the pope anyway we should be able to do invasion
tolaburke 23 Sep, 2017 @ 5:53am 
Papal Guard/Swiss Guard should be considered if not already thought about. Special mercenaries? A special retinue?
Metal Izanagi  [developer] 23 Sep, 2017 @ 11:12am 
Originally posted by tolaburke:
Papal Guard/Swiss Guard should be considered if not already thought about. Special mercenaries? A special retinue?

Great idea. I'll look into giving the Pope a special mercenary company, similar to the Byzantine Varangian Guard.
Last edited by Metal Izanagi; 23 Sep, 2017 @ 11:12am
Linus 15 Oct, 2017 @ 3:24pm 
Any new updates coming? I really enjoy playing this mod, however, it well.... gets stall quickly as the game progresses. Not much to do once you have done everything. Still love it though
Metal Izanagi  [developer] 20 Nov, 2017 @ 4:26pm 
Originally posted by Colossal Roast:
Any new updates coming? I really enjoy playing this mod, however, it well.... gets stall quickly as the game progresses. Not much to do once you have done everything. Still love it though

I have a couple of ideas that I'm going to work on when I take a look into the changes made for the new DLC. I'll be looking into implementing the Papal Guard in some way, and I'll be taking at very least a quick look at the Charlemagne events regarding the Donation of Pepin, to see if the Pope can have an event chain regarding getting that back from the Lombards.

For those that may not know, if you play as Charlemagne with the story events enabled,(I've never seen it happen when the AI is controlling him.) there's an event where the Pope requests that you, with force if necessary, convince the Lombards to return Ravenna to him, as it was previously granted to the Pope by Charlemagne's father. I'm not sure if the event is disabled when the player controls the Pope, if it's disabled when Charlemagne isn't a player, or if I've just been unlucky in my testing, but I've yet to see it happen, so I'll be looking into that.

Don't worry, I've not forgotten about this mod! Real-life stuff and the release of Total War: Warhammer II have just been taking up a lot of my time.
Last edited by Metal Izanagi; 20 Nov, 2017 @ 4:27pm
I3ullet Train 29 Nov, 2017 @ 9:07pm 
Creation of a saint trait and granting a sainthood?

Integration of Better Looking Garbs cardinal outfit portraits?
Aurelinius 16 Dec, 2017 @ 11:44am 
For flavor, you should give the pope a "papal palace" that is similar to the Patrician Palace for Republics.
You could also:
Add a decision to land new Holy Orders (of your own creation).
Add events for being a Satanist Pope.
Add a CB to seize Church Property from Feudal Lords (and vassalize Priests).
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